Back in 2021, CAVE Academy had the privilege to work with Clear Angle Studios on a mission to create an Asset team.
The task of that team was to support Cloud Imperium Games on the creation of 60 neutral heads and 70 FACS per head (4,200 assets in total) for their DNA Pool Expansion and Customisation toolset for the epic persistent-world game, Star Citizen. This involved supporting the scan capture, processing, modelling, sculpting, and texturing of the assets.
It’s great to see the hard work of the CAS Asset team in action and if you have yet to do so, check out this Character Advancement presentation from CitizenCon 2953:
I’d like to give a big shout out to the amazing CAS Asset Team including:
Ali Ingham, alireza vaezi, André Wallace, Arantxa Claudio, Aron Vajda, Chris Spencer, Graham Hudson, Jack Creaner, Jonathan Reilly, Lola Tedeschi, Lucy White, Malcolm Watts, Marta Giacobbe, Michaela H., Simone Porchedda, Stefan Todorovic, Stefano Paganoni, Tina Popadic, Toby Jueno, Victor Manuel Vera, Wray Crawford and a huge, huge shout out to Jan Jinda who managed the team and the project.
A huge thanks to the entire Clear Angle Studios team for allowing us to be a part of the project.