Camera Realism 3001

Throughout this in-person course, we will explore how a real-world camera sees the world. By having a greater understanding of cameras, lenses and photography, you’ll have the knowledge to create photorealistic images for VFX, Games or Real-Time projects.

Ian Murphy
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Understand photography to create believable art

This in-person 1 day course takes a different direction to technical software training. The intention is to be very applied and practical in promoting an understanding of how a camera sees the world. This understanding should inform how best to use the software, but is often missing in industry.

All lessons will have benefit particularly to texturing, look development, lighting, compositing artists, and those working on previz, layout, animation. This is for both VFX, games, and real-time artists working in Unity or Unreal. This course has been previously run as weekly workshops for artists in the compositing and animation departments at the Moving Picture Company and the Integrated Advertising Department at Framestore

There are 5 key topics to the course: Aperture, Depth of Field, Time, Colour Temperature and Formats, and the Lens. This requires the study of theory behind each of these subjects, as well as the taking of photographs for discussion during the live feedback sessions.

If you would like to make a booking of this course for your studio, school or event, please get in touch:

Course Details

  • Type: In-person
  • Level: Foundation
  • Duration: 1 day
  • Format: Live session
  • Tools: DSLR camera (or similar) and a range of lenses
  • Prerequisites: None

Learn how a camera sees the world

Lessons in this course

  • 01. Aperture

    In this lesson you will understand the f-stop, aperture and exposure ratio.
  • 02. Depth of Field (DoF)

    Understand what affects depth of field and how the popular bokeh effect is generated on parts of an out of focus foreground or background element.
  • 03. Time

    Understand how both a stills shutter and a motion picture (film) rotating shutter works, and observe how this affects the amount of motion blur falloff seen in the image.
  • 04. Colour temperature and formats

    Here you will develop an understanding of how colour temperature works and appreciate that it’s an art as well as a science. We’ll also examine the idea of the warm/cool or neutral colour balance that is lent to elements in the image. See how a cinematographer can play with these tools to create dramatic results. We’ll also look at the different film formats for framing and composition.
  • 05. The Lens

    Here we’ll understand how lens choice isn’t just about increasing the viewing angle in order to get more things in but is used dramatically and to accentuate drama points. If you are setting up scenes in a 3d application or in a games engine, emulating physical lens characteristics accurately is vital to creating believability.

Tutor: Ian Murphy

Compositing Supervisor

With more than 20 years as 2d production artist and training lead in VFX, Ian has trained hundreds of compositors to Hollywood feature film standard, for films such as Passengers, Skyscraper, Jumanji, Wonder Woman, Dumbo and the Lion King. He has led compositing training in VFX facilities, both as a 2d trainer and VFX training lead. He has worked in the UK, India and Canada, training senior and junior compositors, setting up new studios and pipelines and upskilling ‘from Bollywood to Hollywood’, for companies including the Moving Picture Company, Rushes, Atomic Fiction and in Integrated Advertising at Framestore. Ian is experienced in translating industry requirements into innovative learning solutions and projects, using his industry, academic and teaching experience to teach apprentices from the main Soho VFX facilities, to advise and train start ups and coach smaller post production picture finishing departments expanding into specialist 2d VFX for streaming platforms. This has involved designing and delivering training programmes for Flame Operators, Editors, animators and designers for studios producing Netflix shows, including Nvizible in Belfast, Bait Studio in Cardiff and Dock 10 in Manchester. Ian has also worked in professional development for Screen Skills in the UK and is a consultant for Masters degree students at the National Television and Film School and at the new Centre for Creative Arts and Technologies at the University of Surrey. Ian is a Foundry certified Nuke trainer

Get in touch to book for your studio, school or event.

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