Camera Realism 3001
Throughout this in-person course, we will explore how a real-world camera sees the world. By having a greater understanding of cameras, lenses and photography, you’ll have the knowledge to create photorealistic images for VFX, Games or Real-Time projects.
Understand photography to create believable art
This in-person 1 day course takes a different direction to technical software training. The intention is to be very applied and practical in promoting an understanding of how a camera sees the world. This understanding should inform how best to use the software, but is often missing in industry.
All lessons will have benefit particularly to texturing, look development, lighting, compositing artists, and those working on previz, layout, animation. This is for both VFX, games, and real-time artists working in Unity or Unreal. This course has been previously run as weekly workshops for artists in the compositing and animation departments at the Moving Picture Company and the Integrated Advertising Department at Framestore
There are 5 key topics to the course: Aperture, Depth of Field, Time, Colour Temperature and Formats, and the Lens. This requires the study of theory behind each of these subjects, as well as the taking of photographs for discussion during the live feedback sessions.
If you would like to make a booking of this course for your studio, school or event, please get in touch:
Lessons in this course
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04. Colour temperature and formats
Here you will develop an understanding of how colour temperature works and appreciate that it’s an art as well as a science. We’ll also examine the idea of the warm/cool or neutral colour balance that is lent to elements in the image. See how a cinematographer can play with these tools to create dramatic results. We’ll also look at the different film formats for framing and composition. -
05. The Lens
Here we’ll understand how lens choice isn’t just about increasing the viewing angle in order to get more things in but is used dramatically and to accentuate drama points. If you are setting up scenes in a 3d application or in a games engine, emulating physical lens characteristics accurately is vital to creating believability.