In this course, we will explore how a real-world camera sees the world. By having a greater understanding of cameras, lenses and photography, you’ll have the knowledge to create photorealistic images for VFX, Games or Real-Time projects.
Understand photography to create believable art
This course takes a different direction to technical software training. The intention is to be very applied and practical in promoting an understanding of how a camera sees the world. This understanding should inform how best to use the software, but is often missing in industry. All lessons will have benefit particularly to texturing, look development, lighting, compositing artists, and those working on previz, layout, animation. This is for both VFX, games, and real-time artists working in Unity or Unreal. This course has been previously run as weekly workshops for artists in the compositing and animation departments at the Moving Picture Company and the Integrated Advertising Department at Framestore
There are 5 key topics to the course: Aperture, Depth of Field, Time, Colour Temperature and Formats, and the Lens. This requires the study of theory behind each of these subjects, as well as the taking of photographs for discussion during the live feedback sessions.