CG Essentials 2022: Term Three | One-Shot
For our final term, we'll be working on creating a full CG character from scan data. This will allow us to explore areas such as Concept Sculpting, Rigging and Animation.
Term schedule
01.05.2023 - 21.07.2023
Tutor
Jahirul Amin
This term, we'll push our character skills to create an epic one-shot
Overview
This course covers Term Three for CG Essentials 2022. For our final term, we’ll be looking to push our character creation skills and integrate the character into an epic action shot. We’ll start by breaking down the creature design, concept sculpting, topology, rigging and surfacing. Following on from this, we’ll look at creating a believable performance and photorealistic render for final presentation.
Throughout the term, you will learn:
- Concept creature sculpting
- Creating suitable topology for deformation
- Creature surfacing
- Pitchvis, Previs and Techvis
- Creature rigging
- Creature FX
- Motion Capture and animation
To strengthen the technical skills, we will underpin the teaching by exploring fundamental topics such as:
- Breaking down a script for VFX
- Anatomy and kinesiology
- Muscle, skin and hair
- The principles of animation
- Newton’s Law of Motion
- Mindset and Acting for Animators
- Pushing the narrative
Lessons in this course
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Week 01. Character Design | Concept Blocking
This term, we’ll kick things off by analysing the concept design, discussing appeal before jumping into ZBrush to start blocking out our primary forms. We’ll be working with scan data this term, so we’ll look at how best to start the character creation process.