Character Modelling 2001
Learn how to create an industry-standard character sculpt and retopologised model with UVs.
Explore and learn how to create a CG character sculpt and model
This course will take you through the process of creating an industry-standard character sculpt and model, ready to be rigged and textured. The course will begin by taking a concept that has been designed by the Art Department, gathering reference and seeing how the design can be pushed for story purposes. We’ll then look at creating a concept sculpt in ZBrush before moving on to building the retopologised mesh with UVs. Finally, we’ll set up some production-quality turntables to make our asset ready for review and sign off.