Creating Digital Studio Look Development Environments 1001
This on-demand course will teach you how to create digital studio look development environments for props, characters and vehicles.
Learn how to create look dev environments for small to large assets, allowing you to fully assess your shading and texturing.
This on-demand course will demonstrate how to create a series of look development studio environments for the purposes of model, material and texture creation, analysis and review.
We’ll kick things off with the process of setting up an ACEScg colour space and following on from this, we’ll create a prop setup, a character setup (along with a 360 light rig), and then a vehicle studio setup. For each setup, we will look at creating multiple light rigs. This will allow us to check and review the colour, shape and form of our assets.
Throughout the course, we’ll be creating a series of calibration materials but please note that the course will not focus on look devving any of the test assets to a finished state, but more the environments to light, texture and shade your assets. By calibrating our studio environments, we’ll be able to ensure all artists working on assets for your projects are working under the same conditions.
We’ll be presenting this course in Maya, however, you will be able to follow along in any other application as all the concepts for the setups will be compatible for any app that is PBR-based.