Creating Digital Studio Look Development Environments 1001

This on-demand course will teach you how to create digital studio look development environments for props, characters and vehicles.

Jahirul Amin

Learn how to create look dev environments for small to large assets, allowing you to fully assess your shading and texturing.

This on-demand course will demonstrate how to create a series of look development studio environments for the purposes of model, material and texture creation, analysis and review.

We’ll kick things off with the process of setting up an ACEScg colour space and following on from this, we’ll create a prop setup, a character setup (along with a 360 light rig), and then a vehicle studio setup. For each setup, we will look at creating multiple light rigs. This will allow us to check and review the colour, shape and form of our assets.

Throughout the course, we’ll be creating a series of calibration materials but please note that the course will not focus on look devving any of the test assets to a finished state, but more the environments to light, texture and shade your assets. By calibrating our studio environments, we’ll be able to ensure all artists working on assets for your projects are working under the same conditions.

We’ll be presenting this course in Maya, however, you will be able to follow along in any other application as all the concepts for the setups will be compatible for any app that is PBR-based.

Course Details

  • Type: On-demand
  • Level: Intermediate
  • Lessons: 6
  • Format: Pre-recorded videos
  • Tools: Maya, Arnold, Nuke
  • Prerequisites: Basic knowledge of Maya and Nuke
  • Course Access Time: Lifetime

Understand how to create look dev environments that will allow you to create consistent and PBR-ready assets.

Lessons in this course

  • 01. Introduction and Prepping your Project

    In this lesson, we'll look at setting up our project, colour space and also discuss how we'll go about calibrating our look development studio setups.
  • 02. Creating a Prop Studio Setup

    For our first studio setup, we will look at creating a prop look development environment, which can be used for very small to mid sized assets.
  • 03. Creating a Character Studio Setup

    Here we will look at creating a character and creature studio look development setup. We'll also be able to use this setup for mid to large-sized hard surface assets.
  • 04. Creating a 360 Light Rig

    We'll now look at creating a 360 light rig, which will allow you to really assess how an asset responds to light.
  • 05. Creating a Vehicle Studio Setup

    Here we will look at creating a studio setup for vehicles. You'll also be able to drop in giant assets like dragons, dinosaurs and those pesky Decepticons!
  • 06. Creating your own 360 HDRI Studio Setups

    Taking everything we've created so far, we'll now look at rendering out our own custom HDRI setups, so we can use them in other applications and to create faster renders.

Tutor: Jahirul Amin

VFX Trainer

Jahirul Amin is a Computer Animation and Visual Effects Trainer and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.


Click on the link below to stay up-to-date on when we will be launching the course.

Ask tutor a question

  • Hidden