Creature Sculpting and Topology for VFX 2025
Learn how to create an industry-standard creature sculpt and retopologised model with UVs.
Explore and learn how to create a CG character sculpt and model
Creature Sculpting and Topology for VFX is a live/online course where will take you through the process of creating an industry-standard creature sculpt and model, ready to be rigged and textured.
For those that cannot make the live/online sessions, they will be recorded and uploaded to the CAVE platform, so you’ll be able to work through the teaching at your own pace.
The course will begin by taking a concept that has been designed by Paul Mellender for the course, Creating Creature Concepts for VFX, and our internal short film being created here at CAVE: Second Date (SCD).
Once we’ve discussed the purpose of the asset and how it will be used for the short film, we’ll look to gather additional supporting reference to ensure our creature is grounded in reality.
We’ll then look at creating a concept sculpt in ZBrush before moving on to fitting our CAVE base mesh to the sculpt. We’ll continue to refine the sculpt and modify the topology and UVs to suit the requirements of the asset. Finally, we’ll set up some production-quality turntables to make our asset ready for review and sign off.
Tutor Industry Portfolio
Lessons in this course
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Week 08. Finalising the Model and Creating Turntable Renders
This lesson will go through the steps of finalisting the model, so it is ready for surfacing and rigging. We'll ensure the asset completes the initial design brief, fix any outstanding technical issues, and finally, we'll create a series of production-quality renders.Available on: 2025.07.07 10:00 am
Course Information
- Course Type: Live, Online Zoom meetings
- Schedule: 19th May 2025 - 11th July 2025. Date TBC
- Workshop Session: 3hrs. Date TBC.
- Feedback Session: 2hrs. Date TBC.