Lessons in this course
01. Reference moodboards and project organisation
In this lesson, we’ll break down the asset brief, create a moodboard, gather reference, and then set up our modelling environment.
02. Blocking out the asset and modelling techniques
This lesson will demonstrate how to go about blocking out the asset. We’ll jump between Maya and ZBrush to block out the primary forms.
03. Modelling clean topology
With the asset blocked out, we’ll move on to looking at the topology tools required to create a model suitable for rigging and deformation.
04. Finalising the topology
Using the tools and techniques used in the previous lesson, we’ll continue to refine and finalise our topology.
05. UV tools and the character UVs
This lesson will cover how to go about creating production-ready UVs. We’ll cover the basics of UVs, UDIMs and resolution, cutting, sewing, unfolding, scale, and setting a practical shell layout.
06. UVing the costume
With the character UVed, we’ll move on to UVing the costume.
07. Sculpting additional forms and details
We’ll now look at how to go about adding additional details using Zbrush to bring the character to life.
08. Finalising and presenting the model
Our final lesson will run through the steps to finalise the asset and ensure it is ready for texturing and look development. We’ll also go through the process of creating model turntable renders for review.
This course is now full.
Click on the link below to stay up-to-date on when we will be re-running the course.