Introduction to Rigging 1001
This course will introduce you to rigging in CG, where we will create an animator-friendly bipedal character rig.
Learn the tools and processes to create an animator-friendly rig
In this course, we will delve into the depths of rigging in computer graphics. This will be an introductory course focused on using Maya but the concepts can be easily applied to other packages. From joint placement to rig finalling, we will be taking our CAVE base mesh to build a rig fit for animation. We’ll also clarify the role of the rigger and get accustomed to some of the principal tools used during this process, and also some common practices to create clean rigs that won’t drive animator’s nuts.
Please note, the course was created a few years back. However, the concepts are still relevant to this day.