Introduction to UE4 for the Automotive Industry 1001
This course, brought to you in collaboration with Paramex, will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of the interface and the mechanics of the application, how to create materials, set up your lighting, and author your project to create a cinematic.
Course Schedule
Tutor
Paul Eliasz
In collaboration with Paramex, learn how to create amazing cinematics using the power of UE4
If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, or perhaps you want to create high end products for architecture, automotive visualisation or virtual production, then this is a right course for you! With years of experience in industry, Paul Eliasz will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.
Please note, assets will be provided for the course but the production model of the Bugatti as seen in the demo unfortunately cannot be shared.
Lessons in this course
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02. Working with data in Unreal
As an Artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside the game engine. Here, you’ll see how you can properly export your models, animations and material data from 3DsMax, Maya, Blender, Megascans and import materials from Quixel Bridge and Substance.. -
04. Introduction to Lighting in Unreal
I will show you how lights work within Unreal 4 engine and I will introduce you to different lighting setups including its settings. In addition to this lesson you will have a chance to explore different types of rendering such as rasterization and ray tracing, and see how those differ from each other. -
06. Introduction to Blueprints
You don’t need to be a coder to understand Unreal as the Blueprints are extremely powerful. This is a great solution for artists who want to produce fully functional and interactive applications. In this lesson you will see how to produce your own visual code and see how you can utilise Blueprints in your production.