Introduction to UE4 for the Automotive Industry 1001

This course, brought to you in collaboration with Paramex, will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of the interface and the mechanics of the application, how to create materials, set up your lighting, and author your project to create a cinematic.

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Paul Eliasz
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In collaboration with Paramex, learn how to create amazing cinematics using the power of UE4

If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, or perhaps you want to create high end products for architecture, automotive visualisation or virtual production, then this is a right course for you! With years of experience in industry, Paul Eliasz will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.

Please note, assets will be provided for the course but the production model of the Bugatti as seen in the demo unfortunately cannot be shared.

What you’ll learn

  • Type: Online
  • Level: Beginner
  • Duration: 08 weeks
  • Format: Pre-recorded videos and weekly live sessions
  • Assignments: Weekly & 1 final
  • Tools: Unreal
  • Prerequisites: Basic knowledge of computer graphics
  • Course Access Time: Lifetime

Step into the world of real-time rendering with Unreal Engine

Industry partners

Lessons in this course

  • 01. Interface and Navigation

    Explore and navigate the functionalities within the game engine that is Unreal Engine 4. In this lesson, you will learn a few tricks and how to prepare your first project.
  • 02. Working with data in Unreal

    As an Artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside the game engine. Here, you’ll see how you can properly export your models, animations and material data from 3DsMax, Maya, Blender, Megascans and import materials from Quixel Bridge and Substance..
  • 03. Creating materials in Unreal

    We will walk through the powerful shading network that Unreal 4 engine has got to offer. In this lesson you will learn how to create your first photorealistic material and see how you can apply it instantly to your 3D mesh.
  • 04. Introduction to Lighting in Unreal

    I will show you how lights work within Unreal 4 engine and I will introduce you to different lighting setups including its settings. In addition to this lesson you will have a chance to explore different types of rendering such as rasterization and ray tracing, and see how those differ from each other.
  • 05. Introduction to the Sequencer

    Unreal 4 is very well known for making stunning real-time & high-quality videos! In this lesson I will show you the powerful sequencer which enables you to achieve great cut scenes and visualisations.
  • 06. Introduction to Blueprints

    You don’t need to be a coder to understand Unreal as the Blueprints are extremely powerful. This is a great solution for artists who want to produce fully functional and interactive applications. In this lesson you will see how to produce your own visual code and see how you can utilise Blueprints in your production.
  • 07. Introduction to Niagara

    Whether you are coming from the VFX or the gaming background it is very common to use particle systems in major productions. Here you will learn how to use Niagara plugin and build you own particle effects.
  • 08. Testing and Packaging up your project

    It is important to optimise your projects and build the final product without any issues. In this final lesson you’ll see how you can package and build your package effectively.

Tutor: Paul Eliasz

Real-Time Specialist

Paul is a professionally driven and determined visual designer and director in Real-Time CGI, Virtual Production, VR and AR industries. He has a vast experience in designing content and application for various projects, including using Rift and Vive, and for augmented reality platforms including Android and Microsoft Hololens. He is currently working on creating high-end realism through Real-Time CGI for the AEC, automotive and architecture industry.

Course Fee: £640

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