Lighting Fundamentals for VFX 2025
This course will introduce you to the fundamentals of lighting for VFX.
This course will introduce you to the principles of digital lighting to create film quality images
Lighting Fundamentals for VFX is a live/online course where we will take you through the process of capturing your own set of VFX data, creating a HDRI and a series of lightmaps from bracketed photography and then pushing the HDRI through a VFX pipeline for shot lighting.
For those that cannot make the live/online sessions, they will be recorded and uploaded to the CAVE platform, so you’ll be able to work through the teaching at your own pace.
This involves grading the HDRI, extracting individual lights, match lighting th HDRI to a shot using the grey and chrome spheres. We’ll also look at creating a Nuke template for processing the HDRI and for shot lighting.
To also improve the overall lighting, we’ll cover plate projections, AOVs and renderLayers. Lastly, we’ll cover creating a basic comp, black and white levels, lens distortion and adding grain to the shot.
Throughout the course, we’ll be exploring real-world lighting, and running a number of experiments to garner a better understanding behind the physics of light. By doing so, you’ll be able to design your lighting with greater purpose and implement this into your digital lighting workflow.
Students who enrol on the course will also have access to our on-demand course, Introduction to Maya 1001, to ensure you are ready for the course from the offset.
Industry Support
We are happy to announce that this course is being supported by Foundry. For students enrolling on the course, you’ll be provided with a 95% discount for Foundry products.
Throughout the course, we’ll also have guest speakers from a number of VFX studios joining us to provide you with an industry perspective on Lighting for VFX.
Lessons in this course
-
Week 04.04. Creating our v001 Handover Package for Lighting
Now that we've processed our onset data, let's look at packaging the data for Lighting. Here, we'll organise our processed shoot data, prep our Nuke file and the set scans, block out our camera placement in Maya, and create a handover package. -
Bonus. Shooting HDRIs and Panoramas
In this lesson, we’ll cover the process of shooting HDRIs with a full-frame Canon camera, a fisheye lens and a Ninja Nodal for the purposes of lighting. Following on from shooting HDRIs, we'll focus on using similar techniques to capture panoramas for the use of texturing, camera projections and digital matte painting.



