Modelling Digi-Doubles for VFX 2025
From scan data to final topology, learn how to model a production-ready digi-double asset for VFX
Learn how to create a digi-double from scan to final topology
Modelling Digi-Doubles for VFX is an on-demand course that will take you through the process of creating an industry-standard digital double model and sculpt, ready to be rigged and textured.
The course will begin by working with a production-quality scan data provided by Clear Angle Studios and then fitting the CAVE base mesh to block out the initial proportions.
From here, we’ll look at lining up the model to the reference using Faceform Wrap, and then using the photographic reference for final lineup. We’ll then model and UV the costume before moving into ZBrush and transferring/adding high resolution detail.
We’ll also look at creating a basic character rig, allowing us to easily switch between scan pose, A-pose and T-pose.
Lastly, we’ll create a series of production style renders and turntables to make our asset ready for review and sign off.
Students who enrol on the course will also have automatic access to the following on-demand courses to ensure you are up-and-running from the offset for character creation:
- Introduction to Maya 1001
- Modelling Fundamentals 1001
- Anatomy Fundamentals 1001
- CG and VFX Overview 1001
And thanks to the wonderful folk at Faceform, enrolled students will also be provided with a FREE license of Wrap throughout the duration of the course.
Lessons in this course
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Week 03.02. Prepping and Cleaning our Scan Data
Now that we've seen one approach to cleaning up and wrapping a basemesh to a scan, let's now wortk through the steps from the ground up (and using a slightly different approach). In this lesson, we'll focus on cleaning up our scan and creating selection sets for east wrapping. -
Week 08. Finalising the Model and Creating Studio Turntable Renders
In this lesson, we'll check our model is production-friendly and create a series of production qulaity model turntables for supervisor/client review. This will include full body and head renders aligned to the camera views, and studio-style renders using a custom 3-point lighting setup. -
Week 09. Creating the Full Body Light Rig
In this lesson, we'll check our model is production-friendly and create a series of production qulaity model turntables for supervisor/client review. This will include full body and head renders aligned to the camera views, and studio-style renders using a custom 3-point lighting setup.


