Modelling Digi-Doubles for VFX 2025
From scan data to final topology, learn how to model a production-ready digi-double asset for VFX
Learn how to create a digi-double from scan to final topology
Modelling Digi-Doubles for VFX is a live/online course that will take you through the process of creating an industry-standard digital double model and sculpt, ready to be rigged and textured.
For those that cannot make the live/online sessions, they will be recorded and uploaded to the CAVE platform, so you’ll be able to work through the teaching at your own pace.
The course will begin by working with a production-quality scan data provided by Clear Angle Studios and then fitting the CAVE base mesh to block out the initial proportions.
From here, we’ll look at lining up the model to the reference using Faceform Wrap, and then using the photographic reference for final lineup. We’ll then model and UV the costume before moving into ZBrush and transferring/adding high resolution detail.
We’ll also look at creating a basic character rig, allowing us to easily switch between scan pose, A-pose and T-pose.
Lastly, we’ll create a series of production style renders and turntables to make our asset ready for review and sign off.
Students who enrol on the course will also have automatic access to the following on-demand courses to ensure you are up-and-running from the offset for character creation:
- Introduction to Maya 1001
- Modelling Fundamentals 1001
- Anatomy Fundamentals 1001
- CG and VFX Overview 1001
And thanks to the wonderful folk at Faceform, enrolled students will also be provided with a FREE license of Wrap throughout the duration of the course.
Lessons in this course
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Week 03.02. Prepping and Cleaning our Scan Data
Now that we've seen one approach to cleaning up and wrapping a basemesh to a scan, let's now wortk through the steps from the ground up (and using a slightly different approach). In this lesson, we'll focus on cleaning up our scan and creating selection sets for east wrapping. -
Week 08. Finalising the Model and Creating Studio Turntable Renders
In this lesson, we'll check our model is production-friendly and create a series of production qulaity model turntables for supervisor/client review. This will include full body and head renders aligned to the camera views, and studio-style renders using a custom 3-point lighting setup. -
Week 09. Creating the Full Body Light Rig
In this lesson, we'll check our model is production-friendly and create a series of production qulaity model turntables for supervisor/client review. This will include full body and head renders aligned to the camera views, and studio-style renders using a custom 3-point lighting setup.
Course Fee: £299.99
Format: Video on-demand
FAQs
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How will this course be delivered?
This course will be delivered live and online via Zoom. Each week, we'll run 1 workshop session and 1 feedback/review session. On occasions, you may be presented with some pre-recorded content (for example, if we are on an external shoot) but for the most part, the primary content will be delivered live. -
What day and time is the live workshop?
2hrs. Sundays, 10am - 12noon. -
What day and time is the live feedback/review session?
1hr. Sundays, 12noon - 1pm. -
If I cannot make the live sessions, will they be recorded and made available for viewing later on?
Yes. All live sessions will be recorded and made available on the course lesson page. This usually takes us around 24hrs to edit and upload the video recordings. -
Can we pay in instalments?
Yes, depending on the length of the course, you can pay an initial deposit and then spread the remainder of the cost over a series of months. If you are enrolling on multiple courses, we'd be more than happy to create a custom payment plan for you. -
Is there a discount if we purchase multiple line/online courses?
Yes, we are happy to offer a 10% discount per course for enrolling on 2 courses, and a 20% discount per course when enrolling on 3 or more courses. Please get in touch for more info. -
Will we have lifetime access to the recorded course content?
Yes, you will have lifetime access to the course content via our CAVE platform. -
Will we be required to complete exercises?
Each week, we'll be setting an exercise. You will be treated as adults, so it will be on you to complete the exercises. We understand that time is precious and you may have other commitments, which result in you missing an exercise or possibly falling behind. If so, do get in touch and we'll be more than happy to support you in catching up and developing your skills. We will be using SyncSketch for the review sessions, of which you will be able to access as a CAVE Academy student. -
Will there be a final assignment?
Each course will have a slightly different outcome but overall, yes, you will be tasked with creating an 'output' for each course. For Modelling, this may be a final model plus model turntable renders. For a Concept Art based course, this might be a series of production quality images. For every course, you will have an output for your portfolio (should your work be signed off by the tutor). -
Will any support be provided outside of the live sessions?
Yes - we use Discord for out of class discussions and if you have any other issues, you are more than welcome to send us an email directly. And if required, we'd be more than happy to catch up via a one-to-one Zoom session. -
Will there be any support after the course has finished?
We'll be more than happy to continue supporting students after the duration of the course as they work on their final assignment. -
Will data be provided for the courses?
Yes - we'll be providing data where required and dependent on the course. The majority of our course content is project-based and created using CAVE IP (scripts, concepts, models, textures, HDRIs, video footage, etc.) of which you will have access to. Please note that the data should not be shared externally for any purpose. -
Will software be provided for the course?
Where possible, we will provide software at student rates. For example, for any students enrolled on our live/online courses, we can provide access to the Adobe and Substance Suite, and students are able to access the Foundry products at student rates (95% discount). We will also be providing access to Flow Production Tracking (ShotGrid) and SyncSketch. We are in discussion with Maxon and Autodesk for student licences but currently cannot provide these apps. -
Will we be working within a specific colour space?
We will be working within an ACEScg colour space with an sRGB viewing LUT (out of the box Maya 2022+ setup).


