Introduction to Maya 1001

Learn the fundamentals of Modelling to create hard-surface and organic models.

Course schedule
Tutor
Jahirul Amin
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Learn how to create a photorealistic asset suitable for high-end VFX

Modelling Fundamentals is an on-demand course where students will be taught the fundamentals of 3D Modelling to create a photoreal, pipeline-ready model. Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process.

During this course, we’ll model 2 different assets. The first asset will be a hard-surface based asset: the wooden mallet. For this asset, we’ll capture and process our own photogrammetry reference data using a mobile phone. We’ll then take the data into Autodesk Maya for camera alignment, retopology and UVs. We’ll also look to transfer the high-res details using Maxon ZBrush and we’ll look at creating a displacement map for final rendering.

For asset number 2, we’ll be modelling a statue of a bust from Scan the World. This will allow us to focus our attention to more organic-based forms.

The outcome of the course is to provide you with a strong modelling skillset enabling you to have a core understanding of the VFX modelling pipeline and an ability to apply these skills to real-world projects.

Course Details

  • Type: On-demand
  • Level: Beginner
  • Lessons: 16
  • Duration: TBC
  • Format: Video on-demand
  • Assignments: 16
  • Tools: Maya, Nuke, ZBrush, Arnold, Mudbox
  • Prerequisites: Basic Knowledge of Maya, Nuke, ZBrush, Arnold, Mudbox
  • Course Access Time: Lifetime

Learn about shape and form in order to create believable textures and shaders.

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Lessons in this course

  • 01. Navigation, UI and File Management

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 02. Creating and Transforming Objects

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 03. Grouping, Parenting and Constraints

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 04. Cameras, Lenses and Image Planes

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 05. Shaders, Projections and Lights Overview

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 06. Useful Tools Overview

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 07. Introduction to Referencing

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 08. Blocking a Scene with Simple Shapes

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.

Tutor: Jahirul Amin

VFX Teacher

Jahirul Amin is a Computer Animation and Visual Effects Teacher and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.

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