Introduction to Maya 1001
Learn the fundamentals of Modelling to create hard-surface and organic models.
Learn how to create a photorealistic asset suitable for high-end VFX
Modelling Fundamentals is an on-demand course where students will be taught the fundamentals of 3D Modelling to create a photoreal, pipeline-ready model. Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process.
During this course, we’ll model 2 different assets. The first asset will be a hard-surface based asset: the wooden mallet. For this asset, we’ll capture and process our own photogrammetry reference data using a mobile phone. We’ll then take the data into Autodesk Maya for camera alignment, retopology and UVs. We’ll also look to transfer the high-res details using Maxon ZBrush and we’ll look at creating a displacement map for final rendering.
For asset number 2, we’ll be modelling a statue of a bust from Scan the World. This will allow us to focus our attention to more organic-based forms.
The outcome of the course is to provide you with a strong modelling skillset enabling you to have a core understanding of the VFX modelling pipeline and an ability to apply these skills to real-world projects.