Modelling Props for VFX
Learn the essentials of Modelling to create a photoreal hero prop asset for VFX
Learn how to create a photorealistic asset suitable for high-end VFX
Modelling Props for VFX is a 16-week live and online programme where students will be taught the fundamentals of 3D modelling to create a photoreal, pipeline-ready prop for VFX. Through practical hands-on learning via live lessons and workshops, we’ll cover a wide range of topics covering the asset modelling process.
Now you may be thinking that 16 weeks is a long course, especially when it comes to modelling a single prop. However, we are aiming for quality and in order for you to absorb and apply the teaching, you’ll need time. Time to make mistakes and time to experiment, all of which will allow you to really grasp the tools, techniques, and the creative problem skills to become a succesful modeller.
We’ll also discuss other areas of the CG pipeline that are integral to the success of any project, such as Onset, Rigging, Texturing, Look Development, Lighting, Production, Bidding and Scheduling.
To underpin each stage lesson and to push your creative, technical and problem-solving skills, we’ll study the fundamentals and the theory behind Modelling. This includes studying subdivision surfaces, pushing our traditional skills, art, shape, function and form. This background research will directly feed into how we approach the creation of CG assets.
The outcome of the programme is to provide you with a strong modelling skillset enabling you to have a core understanding of the VFX modelling pipeline and an ability to apply these skills to real-world projects.
Lessons in this course
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Week 1003 | Modelling Workflows and Best Practices
Here, we will define our asset build requirements and then look at how we could go about modelling our prop. We’ll also look at the technical aspects of building a production ready asset, such as: non-manifold edges and uniform topology.Available on: 20.02.2023 9:00 am -
Week 1010 | Creating a Model Turntable
This week, we’ll be setting up our render and outputting a clay and wireframe layers. Following on from this, we’ll look at creating a model turntable template in Nuke. This template will then be used for all future model turntables, allowing us to easily compare the differences from one version to the next.Available on: 17.04.2023 9:00 am -
Week 1011 | Introduction to UVs
Creating the geometry is one aspect of a production-ready model. Another aspect is making sure your UVs are good to go. Here, we will examine how UVs are used within a VFX pipeline and their importance when it comes to texturing and rendering.Available on: 24.04.2023 9:00 am -
Week 1012 | Finalising your UVs
In this lesson, we’ll discuss the importance of creating a well-structured model hierarchy and establishing and sticking to a naming convention. It may seem like the boring stuff, but by doing so, you can ensure the smooth running of a project, especially when multiple assets are required. We’ll also look at organising our UVs and creating a series of UV Sets.Available on: 01.05.2023 9:00 am -
Week 1016 | Bringing it all Together
For our final lesson, we’ll look at cleaning up our model, so it’s ready for the next stage of the pipeline. That means deleting the history, checking the pivot points, object naming, scale, and so on. We’ll also look at technologies such as USD for asset workflows.Available on: 29.05.2023 9:00 am