This in-person course, brought to you in collaboration with Clear Angle Studios, Rebellion Film Studios and Wrangl VFX, will give you the skills to acquire industry-standard data for Visual Effects, Feature Animation and Games.
This course focuses on the process and workflows to capture onset reference, such as capturing HDRIs and photogrammetry to shooting lens grid shoots and data wrangling, for the purposes of recreating believable digital assets and environments.
The course can be tailored to meet your schedule and requirements; for example, we could run this intensively over 2 days, or with more practical student participation over 3 or 5 days.
If you would like to make a booking of this course for your studio, school or event, please get in touch:
Lessons in this course
01. Introduction to Onset Data Acquisition, Etiquette and Who's Who
This lesson we will explore what data is captured onset in order to create believable digital assets and shot-based imagery. We will also explain who’s who onset and look at how to go about achieving working practices which ensure the VFX team are seen as an integral part of the shoot team and not a nuisance.
02. Introduction to Cameras and Lenses
Before diving into the process of capturing data, we’ll look at the basics of cameras and lenses, covering topics such as F-Stop, shutter speed and ISO.
03. Shooting HDRIs and Panoramas
In this lesson, we’ll cover the process of shooting HDRIs with a full-frame Canon camera, a fisheye lens and a Ninja Nodal for the purposes of lighting. Following on from shooting HDRIs, we'll focus on using similar techniques to capture panoramas for the use of texturing, camera projections and digital matte painting.
04. Shooting Texture and Look Development Reference
In this lesson, we will cover the process of capturing texture reference using cross polarization techniques. We will also look at some of the additional reference you can capture that will be valuable to the look development team so they can get a better sense of how the asset materials respond to light.
06. Asset Shoot Exercise
Using the techniques demonstrated in the previous lessons, we’ll run through the process of capturing a full data set (geometric, texture, look development and lighting reference) for an asset.
07. Data Wrangling and Witness Cameras
This lesson will look at what camera and lens data should be captured onset for the purposes of VFX post-production. We will also look at shooting witness cameras, which will allow you to capture additional reference and viewpoints of what happened on-set during a take.
08. Shooting Lens Grids and Grain Test
In this lesson, we will look at the steps to shoot lens grids to allow for the undistorting of plate photography, and capture grain information to match camera grain qualities.
09. Tracking Markers and Green Screens
In this lesson, we will cover how to go about placing tracking markers for camera tracking and setting up effective green screens for rotoscoping
10. Shot Shoot Exercise
Our final lesson will incorporate all the techniques covered in the course to run through the process of capturing onset data for the purpose of using them in shot-based tasks for post-production
Get in touch to book for your studio, school or event.