Photoreal Automotive Shading and Lighting 1001
This on-demand course will teach you how to create textures, shaders and render photoreal vehicles.
Learn how to prep, texture, shade and light photoreal vehicles
This on-demand course will demonstrate how to prep, texture, light and render a photoreal vehicle under different setups.
We’ll start by prepping our vehicle before moving into the texturing and shading process. Here we will create a series of car paints, leathers, veneers, metals, plastics and other shaders. Following on from this, we’ll create a full CG studio setup and cover the process of rendering out multiple elements that we’ll then be able to push in post. We will then look at creating a full CG environment setup and lastly, we’ll cover the process of creating a setup using a HDRI and backplate.
We’ll be presenting this course in Maya, however, you will be able to follow along in any other application as all the concepts for the setups will be compatible for any app that is PBR-based.