Photoreal Automotive Shading and Lighting 1001

This on-demand course will teach you how to create textures, shaders and render photoreal vehicles.

Jahirul Amin
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Learn how to prep, texture, shade and light photoreal vehicles

This on-demand course will demonstrate how to prep, texture, light and render a photoreal vehicle under different setups.

We’ll start by prepping our vehicle before moving into the texturing and shading process. Here we will create a series of car paints, leathers, veneers, metals, plastics and other shaders. Following on from this, we’ll create a full CG studio setup and cover the process of rendering out multiple elements that we’ll then be able to push in post. We will then look at creating a full CG environment setup and lastly, we’ll cover the process of creating a setup using a HDRI and backplate.

We’ll be presenting this course in Maya, however, you will be able to follow along in any other application as all the concepts for the setups will be compatible for any app that is PBR-based.

Course Details

  • Type: On-demand
  • Level: Intermediate
  • Lessons: 5
  • Format: Pre-recorded videos
  • Tools: Maya, Arnold, Substance Painter, Photoshop
  • Prerequisites: Basic knowledge of Maya, Substance Painteer, Photoshop
  • Course Access Time: Lifetime

Understand how to render photoreal vehicles under different lighting setups

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Lessons in this course

  • 01. Prepping your Asset

    In this lesson, we'll look at setting up our project, colour space and our vehicle.
  • 02. Creating Automotive Materials

    Here we will create a series of car paints, leathers, veneers, metals, plastics and other shaders to setup our vehicle.
  • 03. Studio Lighting a Vehicle

    Now that we've got our asset prepped and our shaders created, let's create a studio setup, render some elements and comp them together for final.
  • 04. Lighting a Vehicle Within a Full CG Environment

    Here we will look at setting up a full CG environment and lighting our vehicle.
  • 05. Lighting a Vehicle With a HDRI and Backplate

    For our final lesson, we'll look at using an external HDRI and a backplate to light our vehicle.

Tutor: Jahirul Amin

CAVE Academy Founder | VFX Teacher

Jahirul Amin is a Computer Animation and Visual Effects Teacher and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.


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