Real-Time Automotive Rendering 1001

This on-demand course will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of how to prep your asset, create materials, set up your lighting, and create a photorealistic cinematic.

Paul Eliasz
Enrol on course for £74.99
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Learn how to create amazing cinematics using the power of Unreal Engine

If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, this course will teach you the fundamental workflows and tools to create a striking automotive cinematic. With years of experience in industry, Paul Eliasz will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.

We’ll be kicking the course off by prepping our asset in Maya (although you can follow the steps in any 3d application), so it is both real-time and Unreal Engine friendly. Following on from this, we’ll then look at creating the shaders for our asset. Once we’ve go the asset ready to go, we’ll dive into creating our studio lighting setup. This will include working with lights within a full CG environment.

We are extremely happy to have CGI Backgrounds sponsor the course and provide us and our students with a variety of amazing HDRIs. Make sure to check out their website to get an idea of the high-quality data we’ll be working with. Throughout the course, we’ll demonstrate how to find the best assets online, from sources such as Squir, Megascans and Sketchfab, to build believable environments to stage your vehicle.

For this course, Paul will be using the Porsche 911 930 Turbo 1975 asset, which you can purchase seperately from Squir. But thanks to the extremely talented Clément Feuillet, the course comes provided with his highly detailed Honda NSX-R model, complete with production quality UVs and texture maps for the tires and the rear lamps.

Course Details

  • Release Date: 2022.10
  • Type: On-demand
  • Level: Beginner
  • Lessons: 08
  • Duration: 5hrs
  • Format: Pre-recorded videos
  • Tools: Unreal Engine, RTX GPU, Maya
  • Prerequisites: Basic knowledge of Unreal Engine and Maya
  • Course Access Time: Lifetime

Step into the world of real-time rendering with Unreal Engine

Industry partners

Lessons in this course

  • 01. Introduction

    In this lesson, we'll kick things off with an introduction to the course and how to go about installing Unreal and a number of plugins.
  • 02. Project and Asset Prep

    As an artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside a game engine. Here, we'll teach you how you can export your models ready for use in Unreal Engine. We'll be using Maya but you can follow the principles in any 3d application.
  • 03. Blocking the Exterior Environment

    In this lesson, we'll go about creating our exterior environment by using assets from Quixel Megascans and Sketchfab.
  • 04. Setting up the Materials

    Here we will take a look at working with the Automotive Material Pack to block out the materials for the car paint, windows, headlights, wheels and tyres.
  • 05. Lighting the Exterior Environment

    With our environment blocked out, we'll look at lighting the shot using a selection of HDRIs provided by CGI Backgrounds.
  • 06. Camera Work and Rendering

    Now that we've set up our exterior shot, let's look at how we can create realistic renders by pushing the camera work and taking advantage of post-process tools in UE.
  • 07. Creating the Studio Setup

    In this lesson, we'll prep and export our studio environment from Maya and make it render-ready for Unreal Engine. We'll also look at the Remesh and Nanite tools, plus how to optimise our scenes using Blueprints.
  • 08. Studio Lighting

    For our final lesson, we'll focus on setting up the lights for our studio environment by using a combination of standard lights, emissive shaders and Blueprints.

Tutor: Paul Eliasz

Real-Time Specialist

Paul is a professionally driven and determined visual designer and director in Real-Time CGI, Virtual Production, VR and AR industries. He has a vast experience in designing content and application for various projects, including using Rift and Vive, and for augmented reality platforms including Android and Microsoft Hololens. He is currently working on creating high-end realism through Real-Time CGI for the AEC, automotive and architecture industry.

Course Fee: £74.99

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