Real-Time Automotive Rendering 1001
This on-demand course will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of how to prep your asset, create materials, set up your lighting, and create a photorealistic cinematic.
Learn how to create amazing cinematics using the power of Unreal Engine
If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, this course will teach you the fundamental workflows and tools to create a striking automotive cinematic. With years of experience in industry, Paul Eliasz will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.
We’ll be kicking the course off by prepping our asset in Maya (although you can follow the steps in any 3d application), so it is both real-time and Unreal Engine friendly. Following on from this, we’ll then look at creating the shaders for our asset. Once we’ve go the asset ready to go, we’ll dive into creating our studio lighting setup. This will include working with lights within a full CG environment.
We are extremely happy to have CGI Backgrounds sponsor the course and provide us and our students with a variety of amazing HDRIs. Make sure to check out their website to get an idea of the high-quality data we’ll be working with. Throughout the course, we’ll demonstrate how to find the best assets online, from sources such as Squir, Megascans and Sketchfab, to build believable environments to stage your vehicle.
For this course, Paul will be using the Porsche 911 930 Turbo 1975 asset, which you can purchase seperately from Squir. But thanks to the extremely talented Clément Feuillet, the course comes provided with his highly detailed Honda NSX-R model, complete with production quality UVs and texture maps for the tires and the rear lamps.
Lessons in this course
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02. Project and Asset Prep
As an artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside a game engine. Here, we'll teach you how you can export your models ready for use in Unreal Engine. We'll be using Maya but you can follow the principles in any 3d application.