Unreal for the Automotive Industry 1002

This online course will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of the interface and the mechanics of the application, how to create materials, set up your lighting, and author your project to create a cinematic.

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Paul Eliasz
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Learn how to create amazing cinematics using the power of UE4

If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, this course will teach you the fundamental tools and workflows to create a striking automotive cinematic. With  years of experience in industry, Paul Eliasz will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.

Please note, assets will be provided for the course but the production model of the Bugatti as seen in the demo unfortunately cannot be shared.

What you’ll learn

  • Type: Online
  • Level: Beginner
  • Duration: 08 weeks
  • Format: Pre-recorded videos and weekly live sessions
  • Assignments: Weekly & 1 final
  • Tools: Unreal
  • Prerequisites: Basic knowledge of computer graphics
  • Course Access Time: Lifetime

Step into the world of real-time rendering with Unreal Engine

Lessons in this course

  • 01. Interface and Navigation

    In this lesson, you will learnhow to explore and navigate the functionalities within the game engine that is Unreal Engine 4.
  • 02. Prepping your data

    As an Artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside the game engine. Here, you’ll see how you can properly export your models, animations and material data from 3DsMax, Maya, Blender, Megascans and import materials from Quixel Bridge and Substance..
  • 03. Creating the environment

    Here we will look at creating an environment for our cinematic using a mix of pre-made assets and Megascans.
  • 04. Shaders and the Automotive Material Pack

    In this lesson, you will learn how to create photorealistic materials and see how you can apply them easily to your 3D mesh. We'll also look at taking advantage of the Automotive Material Pack.
  • 05. Introduction to Lighting in Unreal

    I will show you how lights work within Unreal 4 engine and I will introduce you to different lighting setups including its settings. In addition to this lesson you will have a chance to explore different types of rendering such as rasterization and ray tracing, and see how those differ from each other.
  • 06. Static renders and hero shots

    You don’t need to be a coder to understand Unreal as the Blueprints are extremely powerful. This is a great solution for artists who want to produce fully functional and interactive applications. In this lesson you will see how to produce your own visual code and see how you can utilise Blueprints in your production.
  • 07. Animation in UE4

    In this lesson, we'll turn out atttention to animation.
  • 08. Creating the cinematic

    For our final lesson, we'll bring everything together to create the cinematic.

Tutor: Paul Eliasz

Real-Time Specialist

Paul is a professionally driven and determined visual designer and director in Real-Time CGI, Virtual Production, VR and AR industries. He has a vast experience in designing content and application for various projects, including using Rift and Vive, and for augmented reality platforms including Android and Microsoft Hololens. He is currently working on creating high-end realism through Real-Time CGI for the AEC, automotive and architecture industry.

This course is now full.

Click on the link below to stay up-to-date on when we will be re-running the course.

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