Lessons in this course
01. Interface and Navigation
In this lesson, you will learnhow to explore and navigate the functionalities within the game engine that is Unreal Engine 4.
02. Prepping your data
As an Artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside the game engine. Here, you’ll see how you can properly export your models, animations and material data from 3DsMax, Maya, Blender, Megascans and import materials from Quixel Bridge and Substance..
03. Creating the environment
Here we will look at creating an environment for our cinematic using a mix of pre-made assets and Megascans.
04. Shaders and the Automotive Material Pack
In this lesson, you will learn how to create photorealistic materials and see how you can apply them easily to your 3D mesh. We'll also look at taking advantage of the Automotive Material Pack.
05. Introduction to Lighting in Unreal
I will show you how lights work within Unreal 4 engine and I will introduce you to different lighting setups including its settings. In addition to this lesson you will have a chance to explore different types of rendering such as rasterization and ray tracing, and see how those differ from each other.
06. Static renders and hero shots
You don’t need to be a coder to understand Unreal as the Blueprints are extremely powerful. This is a great solution for artists who want to produce fully functional and interactive applications. In this lesson you will see how to produce your own visual code and see how you can utilise Blueprints in your production.
07. Animation in UE4
In this lesson, we'll turn out atttention to animation.
08. Creating the cinematic
For our final lesson, we'll bring everything together to create the cinematic.
This course is now full.
Click on the link below to stay up-to-date on when we will be re-running the course.