VFX Production 1001

This course will introduce you to what it takes to be a VFX Producer, from coordinating to managing projects.

Coming soon
Elena Pagliei
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Improve your understanding of VFX Production to help artists achieve their briefs and the success of a project

This course will cover how Production fits into the world of VFX and how to manage such projects. We’ll start by giving an overview of a typical VFX pipeline and see how data is passed from one stage to the next. We’ll then take an original script and examine its requirements for VFX.

Following on from this, we’ll introduce you to Shotgun (an industry standard project management software) and see how it is used on a daily basis for tracking VFX projects.

By the end of the course, you will be more confident with the tools and familiar with the processes of coordinating a project.

Course Details

  • Type: On-demand
  • Level: Beginner
  • Lessons: 11
  • Duration: TBA
  • Format: Video on-demand
  • Assignments: TBA
  • Tools: ShotGrid
  • Course Access Time: Lifetime

Small, personal classes with no more than 15 students

Industry partners

Lessons in this course

  • 01. What is VFX Production?

    We'll be kicking off the course with a breakdown of what VFX Production is and how it fits into the wider VFX pipeline.
  • 02. VFX Production Roles

    In this lesson, we'll discuss the different roles in VFX Production from Coordinator to Producer, and the general responsibilities of each role.
  • 03. Project Setup in ShotGrid

    Here, we'll look at ShotGrid and how to go about creating a new project.
  • 04. Breaking down a script for VFX

    The first task of any VFX production is to take the script and break it down to figure out what the requirements are for the project. This round-table discussion will explore that process and the considerations you should bear in mind when VFX is required.
  • 05. Project Bidding

    In this lesson, we'll discuss the different stages of Bidding and how to go about handling such a task for a project.
  • 06. Project Crewing

    Now that we have a breakdown for the requirements of the script in terms of Assets, Shots and we've done the bidding. Let's figure out what crew we need to complete the project.
  • 07. Scheduling the Work

    With the crew in place, we now need to go about putting a plan together to ensure the work is completed on schedule and budget.
  • 08. Status Tracking and Targets

    With a project running in full swing, it's important to put a structure in place to track the work and to be accountable to client targets. Here, we'll look at some workflows to support the project tracking.
  • 09. Project Reports

    In this lesson, we'll look at how we can output Reports to review a project.
  • 10. Vendor v Client Side

    Here, we'll look at the differences between VFX production for a vendor and for a client.
  • 11. VFX Production Onset

    In this lesson, we'll look at the role of VFX Production on the film set.

Tutor: Elena Pagliei

VFX Production Manager


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