VFX Programme 2022: Term Three | Storm

For our final term, we'll be working on creating a full CG creature to intergrate into a shot for the short film, Storm.

Term schedule
05.09.2022 - 25.11.2022
Tutor
Jahirul Amin
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This term, we'll push our creature and shot skills as we take on a shot for the project, Storm

Overview

This course covers Term Three for the VFX Programme 2022, and for this term, we’ll be looking to push our creature creation skills and intergrate the creature into a shot from the short film, Storm. We’ll start by breaking down the script, designing the concept for a creature, concept sculpting, topology, rigging and surfacing. Following on from this, we’ll look at creating a believable performance and photorealistic render for final presentation.

Throughout the course, we will learn to:

  • Concept creature sculpting
  • Creating suitable topology for deformation
  • Creature surfacing
  • Pitchvis, Previs and Techvis
  • Creature rigging
  • Creature FX
  • Motion Capture and animation

To compliment the technical skills, we will enforce the teaching by taking a deep-dive into fundamental topics such as:

  • Breaking down a script for VFX
  • Anatomy and kinesiology
  • Muscle, skin and hair
  • Mindset and Acting for Animators
  • Pushing the narrative

Delivery and Schedule

The VFX Programme 2022 is a full-time course and will require dedicated time for both attending lessons and completing the weekly assignments. This term will be delivered as an online and interactive course, allthough some pre-recorded supporting content will also be presented where beneficial. The schedule for the term will be as follows:

  • Mondays: Lectures and discussions, 6hrs
  • Tuesdays: Workshops, 6hrs
  • Wednesday: Self-study and 1-to-1 supervision, 8hrs
  • Thursday: Self-study and 1-to-1 supervision, 8hrs
  • Friday: Dailies and Q&A, 6hrs

Term Details

  • Type: Online
  • Level: Intermediate
  • Duration: 12 weeks
  • Format: Online live lessons
  • Assignments: Weekly and 1 final
  • Tools: Maya, Arnold, Nuke, Resolve, Substance Painter, ZBrush, Houdini, PTGui, Unreal
  • Course Access Time: Lifetime

Time to take our knowledge to the next level as we go from concept sculpt all the way to final render

Industry partners

Lessons in this course

  • Week 01. Breaking down a VFX Script | Creature Design

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 02. Artistic Anatomy | Creature Concept Sculpting

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 03. Comparative Anatomy | Topology for Deformation

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 04. Skin and Hair | Creature Surfacing

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 05. Kinesiology | Creature Rigging 1001

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 06. Animation Friendly Rigs | Creature Rigging 1002

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 07. Muscle Analysis | Adding Secondary Deformation

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 08. Mindset and Breath | Creature Animation

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 09. Becoming the Creature | CFX

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 10. Understanding the Plate | Shot Lighting

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 11. Refining your Eye | Compositing and Grading

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 12. Final Dailies | Assessment

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.

Tutor: Jahirul Amin

VFX Trainer

Jahirul Amin is a Computer Animation and Visual Effects Trainer and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.

This course is now full.

Click on the link below to stay up-to-date on when we will be re-running the course.

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