VFX Programme 2022: Term Two | Shots

This term, we will be focussing on the shot side of things, where we'll explore onset data acquisition, camera and object tracking, roto, prep, matte painting, lighting, compositing and more.

Term schedule
23.05.2022 - 12.08.2022
Tutor
Jahirul Amin
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This term, we'll create a believable shot combining plate photography with VFX

Overview

This course covers Term Two for the VFX Programme 2022. Here we will push our skills on the shot side of things to design a photorealistic shot that combines miniature work, live action shoot photography, a digitial set extension, animation and FX. All the elements will then be tracked and comped into the plate to create a believable and high-end result. Throughout the course, we will learn to:

  • Capture onset data for the requirements of VFX
  • Process onset data within an ACEScg colour pipeline
  • Camera and object track
  • Clean up our plates using roto and prep techniques
  • Add animation to an asset
  • Create FX elements to ground our CG asset into the shot
  • Light, render and comp the CG into the plate
  • Grade and edit our final shot
  • Get an understanding of industry trends such as Virtual Production

To compliment the technical skills, we will enforce the teaching by taking a deep-dive into fundamental topics such as:

  • Cameras and lenses
  • Green v Blue screen
  • The principles of animation
  • Newton’s Law of Motion
  • Physics for simulation
  • Using light to push emotion
  • Techniques from the past and how we can use them in the present

Delivery and Schedule

The VFX Programme 2022 is a full-time course and will require dedicated time for both attending lessons and completing the weekly assignments. This term will be delivered as an online and interactive course, allthough some pre-recorded supporting content will also be presented where beneficial. The schedule for the term will be as follows:

  • Mondays: Lectures and discussions, 6hrs
  • Tuesdays: Workshops, 6hrs
  • Wednesday: Self-study and 1-to-1 supervision, 8hrs
  • Thursday: Self-study and 1-to-1 supervision, 8hrs
  • Friday: Dailies and Q&A, 6hrs

Term Details

  • Type: Online
  • Level: Beginner
  • Duration: 12 weeks
  • Format: Online live lessons
  • Assignments: Weekly and 1 final
  • Tools: Maya, Arnold, Nuke, Resolve, Substance Painter, ZBrush, Houdini, PTGui, Unreal
  • Course Access Time: Lifetime

From onset to final grade, learn how to create a photorealistic shot

Industry partners

Lessons in this course

  • Week 01. Cameras, Lenses and Lights | Shooting HDRIs and Panoramas

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 02. Shoot Prep | Capturing Geometry and Texture Reference

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 03. Shoot Day | Acquiring Shot VFX Reference

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 04. Invisible Arts | Roto and Prep

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 05. A Brief History of Matte Painting | DMP

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 06. Exploring our World | Environments

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 07. The Physics of Motion | Animation

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 08. Natural Phenomena | FX

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 09. The Cinematic Look | Shot Lighting

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 10. Reality in Art | Photoreal Compositing

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 11. Storytelling through Sound | Edit, Grade and Audio

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.
  • Week 12. Final Dailies | Assessment

    This week, we'll study the importance of storytelling and how it can elevate our work. We'll then take a deep dive into a traditional VFX pipeline before introducing our primary application for the term, Maya.

Tutor: Jahirul Amin

VFX Trainer

Jahirul Amin is a Computer Animation and Visual Effects Trainer and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.

This course is now full.

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