In this course we will take you through the process of creating a model suitable for Feature Animation. We’ll go from breaking down the initial asset brief, creating a moodboard and gathering reference, to blocking out the asset, creating production-ready topology and UVs, and then finalising the model for the next stage of the pipeline.
This course is part of our Feature Animation Modelling Pathway and follows on from the learning covered in Character Modelling for Feature Animation 1001 to demonstrate the general approach and philosophy to modelling a hard surface asset, and prepping the data for different stages of the asset creation process. Be aware that the course is not intended as a step-by-step guide and instead encourages the problem solving and creating thinking that is required in the creative industry.