CAVE Asset Bidding Template
This bidding document has been designed to support you and your teams when planning Assets for a show. You can pop in how many days it will take for modelling, texturing, rigging, etc. and have the spreadsheet do all the maths to tally up the final numbers. The number can then be multiplied with your day rate and bish, bash, bosh, this can then be submitted to your client for sign off. Once approved, the data can then be ingested into your tracking software of choice (ShotGrid, FTrack, etc.).
File Format: Microsoft Excel Spreadsheet, OpenDocument Spreadsheet
The spreadsheet allows you to:
- Plan your asset bid days
- Figure out your asset naming and variants
For more information on how we approach assets, please check out these documents:
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Personal, Commercial Single Project, Commercial Perpetual