HDRI Light Set 1003
This is a set of 2 HDRIs captured from real-world Elinchrom lights (with and without the diffuser) that you can use as textured light sources in your CG scenes. The images come as 32bit ACEScg and sRGB exr (4096 x 4096) files and should be suitable for all renderers. Just attach them to an area light, a mesh light or to an emissive shader, and hit render.
Provided with the download is also a mid-resolution modelled set of lights that you can use in your scenes for more believable renders. The light has been textured using the provided tonemapped images, so they look fancy in your renders 😉
File Format: exr (sRGB, ACEScg), ma (2020+), FBX, Alembic
The HDRIs have been provided in both ACEScg and sRGB colour space.
Please note, the Grey and Chrome balls have not been provided with the lights. You can grab them for free here:
For this set of lights, you can also choose to download the RAW data (CR2). The HDRIs were shot with a Canon 5Ds with and without an ND filter. The RAW data will allow you to process the data using your internal colour management tools and workflow.
For each light, you’ll have a total of 56 bracketed images to play with (28 x with an ND filter, 28 x without an ND filter). Overkill I know 😉
For each light, we’ve also shot a grey and chrome ball and a Macbeth chart, so you can process, grade and expose to your heart’s content. The set includes a slated shot, a evenly exposed single image, and then 7 multi-bracketed images.
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Personal: HDRI, Personal: HDRI + RAW, Commercial Single Project: HDRI, Commercial Single Project: HDRI + RAW, Commercial Perpetual: HDRI, Commercial Perpetual: HDRI + RAW