HDRI Light Set 1004
This is a set of 12 HDRIs captured from real-world lights that you can use as textured light sources in your CG scenes. The HDRIs are provided as 32bit ACEScg exr (4096 x 4096) files and should be suitable for all renderers. Just attach them to an area light, a mesh light or to an emissive shader, and hit render.
The lights provided include:
- Arri 1K
- Arri 2K
- Elinchrom bulb
- Elinchrom indirect diffuser
- Elinchrom indirect softbox
- Elinchrom octogon inner diffuser
- Elinchrom octogon outer diffuser
- Elinchrom square diffuser
- Elinchrom square softbox
- Nanlite PavoTube
- Nanlite Spotlight
- Neewer light panel
Provided with the download is also a mid-resolution modelled set of lights that you can use in your scenes for more believable renders. The light geo has been textured using the provided tonemapped images, so they look fancy in your renders 😉 We’ve also mapped some of the HDRIs to additional geo (such as the chimera and an additional rectangular light), hence why you’ll see more than 12 lights below.
Please note that if you are using older versions of Maya, you will more than likely need to re-wire textures or tweak colour space settings. Unfortunately, Autodesk like to modify settings between Maya versions, and we are unable to create a project that works out-of-the-box for every version of Maya.
File Format: exr (ACEScg), ma (2023+), FBX, Alembic, USD
In this video, we cover what’s provided with the download and their intended use.
Setup and Troubleshooting
This video demonstrates how to setup your project, ensure all the HDRIs are plugged into the lights and prep the calibration scene. It also shares a few notes on how to go about fixing any issues if you are using older versions of Maya.
Introduction to Real-World Lights
Here is an extract from our Creating Digital Studio Look Development Environments course. In this video, we introduce the majority of the lights provided with HDRI Light Set 1004.
The HDRIs have been provided in ACEScg colour space. All the light maps have been ‘squished’ into 4K square tiles, so you can re-scale (reformat) them in your app of choice to match the physical real-world size of your lights.
Test Calibration Scene
Provided with the project is a test scene that contains a grey ball, chrome ball, Macbeth chart, scale cubes, and a photoscanned statue (John Asaro’s Planes of the Head). A locked off camera is also included and reference images from the shoot. The reference camera has the correct focal length on the lens but has not been perfectly lined up. You can use the provided data to further calibrate and grade your lights as you see fit.
The Maya 2023 scene file should work from the offset but if you are using older versions of Maya or other apps, you will need to modify things (add/modify shaders for example). In order that you can easily work in other apps, FBX, Alembix and USD files have also been included.
We’ve also provided a series of reference shots (jpg, sRGB). The shots have not been graded or tweaked in any way. A sketch of the physical real-world lights with scale info has also been provided.
Creating Digital Studio Look Development Environments 1001
These lights were captured and created for our course on Creating Digital Studio Look Development Environments. If you purchase the lights and later on would like to enrol on the course, let us know and we’ll offer you a discount code that amounts to the cost of the lights for the course (so £24.99 off the course price).
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
If you are an academic institute (university, school, training centre, etc.) looking to provide this product to multiple students, please get in touch to discuss our academic license.
Personal, Commercial Single Project, Commercial Perpetual