Maya Character Look Dev and Lighting Turntable Project 1001
This is a digital studio environment suitable for look devving small to mid sized assets, primarily characters. It comes with a series of modelled lights all mapped with photographic HDRIs and is set up for 3-point lighting. This is very useful when assessing models, textures, look development and rigging ROM tests.
Simply pop your asset into the scene, add your shaders and hit render. Alternatively, you can tweak the lights to create your own turntable setup. The scene has been set up using the CAVE custom ACES config but should work with all the latest ACES config files.
File Format: Maya 2018, 2020.4+, MtoA 4.2.0, Arnold Core 22.214.171.124, Nuke 12.2v4
The Maya 2020.4 project comes with all textures and shaders for the setup. The shaders were created using Arnold MtoA 4.2.0 and Arnold Core 126.96.36.199. A Nuke 12.2v4 script has also been provided that allows you to create a contact sheet. An Alembic file of the environment and the lights has also been provided so you can modify the setup for earlier versions of Maya or other applications.
If you are using an older version of Maya or Arnold, check out the following video to see how to 1. Set up the colour space. 2. Map the textures and 3. Rebuild the shaders.
Hellboy, Iron Man and Oni models are not included. A huge thanks to Jonathan Reilly for providing all the amazing assets. Make sure to check out his fantastic work here: Inner Freak
Many thanks to Burjis Shroff for this amazing Spiderman model.
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Personal, Commercial Single Project, Commercial Perpetual