Maya Character Look Dev and Lighting Turntable Project 1001
This is a digital studio environment suitable for look devving small to mid sized assets, primarily characters. It comes with a series of modelled lights all mapped with photographic HDRIs and is set up for 3-point lighting. This is very useful when assessing models, textures, look development and rigging ROM tests.
Simply pop your asset into the scene, add your shaders and hit render. Alternatively, you can tweak the lights to create your own turntable setup. The scene has been set up using the CAVE custom ACES config but should work with all the latest ACES config files.
File Format: Maya 2018, 2020.4+, MtoA 4.2.0, Arnold Core 126.96.36.199, Nuke 12.2v4
The Maya 2020.4 project comes with all textures and shaders for the setup. The shaders were created using Arnold MtoA 4.2.0 and Arnold Core 188.8.131.52. A Nuke 12.2v4 script has also been provided that allows you to create a contact sheet. An Alembic file of the environment and the lights has also been provided so you can modify the setup for earlier versions of Maya or other applications.
If you are using an older version of Maya or Arnold, check out the following video to see how to 1. Set up the colour space. 2. Map the textures and 3. Rebuild the shaders.
Many thanks to Burjis Shroff for this amazing Spiderman model.
CAVE are more than happy for you to use this product for both personal or commercial projects, and you may remix, adapt, and build upon the material in any medium or format. Please note, you cannot share/resell this project freely to other users. If you are a company looking to use this project for your team, you should purchase 1 project per user.
If you do use the product in any shape or form, it would be great to check out the renders or whatever else you do with the product, and be credited where possible.