Here is a little tip for rendering smooth meshes, whilst being able to work with efficient topology in the viewport. This example is presented in Maya / Arnold but the concepts will apply to most 3D apps and renderers.
We’ll be covering the concepts of asset prep and rendering in greater detail for our upcoming LIVE/ONLINE course here at CAVE Academy, Photoreal Automotive Shading and Lighting, which kicks off in mid-September.
The course is also being supported by the wonderful folk at HKV Studios, who will also be providing enrolled students with a 40% discount code for any vehicle from their asset library.
