Abstract
A hands-on approach to writing a basic camera shader for the Arnold renderer. In this session, Zeno will be showing you the fundamentals of writing a c++ Arnold plugin. He will also introduce you to lens theory, which will allow you to start writing your own camera shaders.
For more information on Zeno and his work, check out his website: http://zenopelgrims.com/
Presentation
Resources
- https://github.com/zpelgrims/cave-webinar-arnoldcamera
- https://github.com/zpelgrims/zoic
- https://github.com/madesjardins/Obq_Shaders/tree/master/src
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