Working from actor scan data is now a common task in the VFX and gaming industry. In this masterclass, Jan Jinda will give you a quick but complete tour on how to go from a production-quality scan that has been kindly provided by Clear Angle Studios to a clean production-ready model.
Jan will first cover prepping the model and scan alignment by wrapping a base mesh to the scan data. He’ll then continue to make model tweaks to bring the geometry to a ready state for texturing and rigging. He’ll also cover testing the model with a series of FACS expression shapes to ensure it is fit for deformation and animation.
Creating a production-ready model from a scan may seem easy, but without a solid workflow in place, it can be tricky to get right. Join us for this ‘digi-double’ workflow fly-through where you’ll be able to see industry techniques at play, and worthy tips and tricks to help push your assets to the next level.
If you want to follow along, you can download the scan obj and texture that has been provided from Clear Angle Studios using the link below:
Many thanks to VES London for supporting CAVE Masterclasses. For more information on the VES and the fantastic work they do, make sure to check out their website:
And a huge shout out to the amazing team at Clear Angle Studios for providing us with world-class data sets.