This is the second of our Tools and Techniques (TAT) series of 2021 where we’ll be diving into workflows, tips and tricks on a number of different areas such as modelling, look development, rigging, animation, 3d printing and more.
During this session, we’ll tackle the age old battle of modelling for VFX and modelling for games. We’ve pulled in 2 of the worlds finest to discuss how to approach modelling for each discipline, along with live examples of tackling an asset for VFX and games.
Many thanks to VES London for supporting the CAVE Masterclasses. For more information on the VES and the fantastic work they do, make sure to check out their websites: