Modelling for VFX v Game

Guest Speaker: TBC

Masterclass starts on
23.04.2021, at 18:00 GMT
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Abstract

This is the second of our Tools and Techniques (TAT) series of 2021 where we’ll be diving into workflows, tips and tricks on a number of different areas such as modelling, look development, rigging, animation, 3d printing and more.

During this session, we’ll tackle the age old battle of modelling for VFX and modelling for games. We’ve pulled in 2 of the worlds finest to discuss how to approach modelling for each discipline, along with live examples of tackling an asset for VFX and games.

Our Sponsor

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