Abstract
This is the second of our series focussing on real-time workflows for animated storytelling in collaboration with Unity.
An environment is the world in which characters live and their stories unfold. The environment artist builds these worlds to create spaces that will immerse audiences in the story. This session covers blocking out environments’ geometry, importing props, set dressing, and how to create a sense of atmosphere through lighting.
Topics covered will include: Probuilder, FBX Round Tripping, Prefabs, Polybrush, Realtime Directional Sun Light, Volumetric Lighting and Fog.
Presentation
Ben Radcliffe
Ben is a Media and Entertainment Technology Evangelist for Unity Technologies with 20 years experience in CG Feature Animation, Television Animation, and VFX working across the globe in North America, Asia, and Europe for a variety of high-end studios. Previous studios include Dreamworks Animation, Sony Pictures Imageworks, Disney Feature Animation, MPC, and Industrial Light and Magic.
Prior to joining Unity, Ben spent the past 3 years working at ILM London as a Lighting Supervisor on Transformers 5, Avengers: Infinity War, and most recently Avengers: End Game. In his role at Unity, Ben is working with technical decision makers and influencers within key VFX and Animation Studios throughout the UK and the rest of Europe to advance the art and science of visual effects and animation through the use of real-time technology.
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