Abstract
This is the third of our series focussing on real-time workflows for animated storytelling in collaboration with Unity.
Look development defines the aesthetic style and feel of your world through the use of color, texture and light. This look could be photorealistic or have a stylized, cartoonish aesthetic, or anywhere in between. This session looks at how materials use texture maps to define the overall appearance of assets, then demonstrates how materials, textures, shaders and lighting all work together to create the final look
Topics covered will include: Materials, Shader Graph, Creating a Stylized Look, AOV Recorder, Furioos, AR Foundation and XR Asset Review.
Presentation
Ben Radcliffe
Ben is a Media and Entertainment Technology Evangelist for Unity Technologies with 20 years experience in CG Feature Animation, Television Animation, and VFX working across the globe in North America, Asia, and Europe for a variety of high-end studios. Previous studios include Dreamworks Animation, Sony Pictures Imageworks, Disney Feature Animation, MPC, and Industrial Light and Magic.
Prior to joining Unity, Ben spent the past 3 years working at ILM London as a Lighting Supervisor on Transformers 5, Avengers: Infinity War, and most recently Avengers: End Game. In his role at Unity, Ben is working with technical decision makers and influencers within key VFX and Animation Studios throughout the UK and the rest of Europe to advance the art and science of visual effects and animation through the use of real-time technology.
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