Abstract
Animators use timing and movement to create the illusion of life in characters and environments. This session explores how to bring our characters and world to life by creating keyframe basic animation in the Animation window using the Dopesheet and Curve Editor. From there, you’ll learn how to use the Timeline to record and retarget animation, then blend animated clips together, as well as how to blend shapes in facial animation to transition between characters’ facial expressions. This segment finishes by taking a look at Unity’s new Animation Rigging toolset.
Presentation
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