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Digi-double Body Capture Guidelines
Before we dive in, I just want to give a huge shout out to our collaborative partner Clear Angle Studios for supporting CAVE Academy and allowing us to pop in and capture our datasets.
Digi-double Scan Capture Overview
In this video, our head of Assets, Christopher Antoniou, will run you through the poses we aim to capture when shooting digi-double body reference.
Pose 001: Scan Pose
The Scan Pose will be used for extracting textures. Therefore, the palms and the back of the hands should be cleary visible and the head and the feet facing forwards.
Pose 002: Bind (A) Pose
For the Bind Pose, the talent should be in a more relaxed state with a slight bend in the knees, the elbows and the fingers. The arms should be beside the torso with the head and the feet facing forwards. Modellers prefer working in this pose since the muscles are relaxed, there is little tension in the body, and this generally feels like a natural shape. As the body is in a relaxed state, this is a good pose to skin/bind the mesh to the digital skeleton and this will hopefully give you the best start for getting good deformation and a range of motion.
This will also be used to present work back to the client at all stages of the asset pipeline including Model, Texture, Look Development and Rigging.
Pose 003: T Pose
The T Pose will be used by the rigging team to set the initial state for the animation controls. In the T Pose, controls can be orientated cleanly so X is left to right, Y is up and Z is backwards and forwards. This will make it easier for animators to start from a clean pose and with clean zeroed out controls.
Pose 004: Beauty Pose
Our final pose is the Beauty Pose. This will be used to present work back to the client at all stages of the asset pipeline including Model, Texture, Look Development. When presenting work to clients, it’s important to make the asset feel natural. In the Scan, Bind and T Pose, things feel a little forced and this can be off-putting when reviewing work.
Additional Poses
If you have the time, try to capture additional poses that will give the team extra information on how the talent and the costume behaves. For example, capture the range of motion in the shoulders, the torso and the legs. Or capture a series of action poses.
Useful links
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