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Creating 360 Model Lineup Viewport Renders

In this doc, we'll run through the steps of creating shaded, wireframe and backplate 360 model viewport renders (playblasts).

Introduction

In the previous doc, Creating 360 Model Turntable Viewport Renders, we covered #1 and #2 from the list below when it came to submitting viewables for review:

  1. A shaded 360 turntable with reference and slate info
  2. A wireframe 360 turntable with reference and slate info
  3. Lined up reference images (if working from photography or scan data)

Here we will cover #3. If working with photogrammetry scan data, to accompany your 360 model turntables, we’d also like to see the following 4 viewables:

  • A lined up shaded 360 turntable with reference and slate info
  • A lined up shaded + wireframe 360 turntable with reference and slate info
  • A lined up wireframe + backplate 360 turntable with reference and slate info
  • A lined up backplate 360 turntable with reference and slate info

For all 4 submissions, the aim is that your supe can easily assess your work as you version up from one submission to the next. To do that, it is very important that:

  • We lock cameras down from v001 and use the same cameras for each version of work we submit for review
  • We lock the contact sheet down, so again, things are consistent and locked down.
  • We do not modify the lighting (we’ll be using the default shaded mode).

In order to get relevant and consistent feedback, we don’t want to confuse the supervisors by using different cameras, lenses, lighting, or anything else. A supe will want to A/B between the versions, so the simpler we can make the review process, the better.

In this example, we’ll be using the nuke script from the Maya Prop Studio Viewport Template 1001, however, the workflow is the same for characters, vehicles, creatures, etc. If you have enrolled on a specific course at CAVE that requires the setup below, then you’ll be provided with the scene file under the course ‘Resources‘. If you are not enrolled on a CAVE course, fear not, you can pick up the setup here:

Creating your 360 Lineup Camera

Here we will look at creating a camera to match your lineup cameras and then how to go about animating the camera per frame, and adding your image planes as an image sequence.

Exporting your Lineup Turntable from Maya

In this video, we will walk you through the steps to export out your lineup shaded, wireframe, wireframe on plate, and backplate turntables from Maya as a series of playblasts.

Exporting your Contact Sheets from Nuke

With your playblasts good to go, you can now drop things into the Nuke template. This will allow you to add info to the first frame (the slate) and then export out mp4 files for submitting to Dailies. Remember – keep things consistent, so once the template has been A-OKayed by your supe, then use it without making changes (other than the updates to your model).

Checking your work in SyncSketch

Lastyly, it is always a good idea to check your work in the same environment that will be used for Dailies. In our case, we are suing the extremely awesome, SyncSketch.

Examples

Please note, the following videos have been retimed to be slower for online purposes only. You should render each camera out per frame, so we can easily scrub through them frame-by-frame during Dailies.

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