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Introduction to the Modelling Pipeline
Introduction
This document will primarily take your through the top-level project directories we’ll be using for asset creation. For more info on dealing with data at CAVE, please check out the following links:
- VFX Project File Structure – This following docs will break down the project folder structure we are adhering to at CAVE Academy for VFX-based projects.
Modelling Department Induction
Kicking thiings off, we’ll first explore where you’ll find useful information when it comes to your assets, show codes, render resolution and so on.
CAVE Project Directory Structure
This walkthrough will give you a run-down of the top-level project directory and how modelling will use the setup.
Asset Folder Structure Directory
Here we’ll take a deeper dive into the Asset directory, which is where we’ll primarily be working when it comes to Modelling.
Further Reading
- Handling WIP, Version and Published Files for Modelling – In this doc, we’ll take a look at how we’ll be handling WIP, Version and Published files within the Modelling department.
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