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Creating a Wireframe Shader for your Model Turntables

This doc will run through the steps to create a wireframe shader for your model turntbales using aiUtility and aiToon nodes.

Introduction

In this walkthrough, we’ll be using an aiUtility and aiToon node in Maya/Arnold to create a custom wireframe shader for our models. Now you maybe thinking:

Why not just use the aiWireframe material?

The reason we are not is as follows (which is also explained in detail in the video walkthrough):

  • The aiWireframe node will take into consideration the Arnold subdiv value (which it would ideally not)
  • We want our wireframe render to be “smooth” (via the subdiv value) but still maintain the wireframe cage at the lowest level of subdivision.

Rendering our Model – Wireframe

This lesson is a snippet from our Modelling Fundamentals 1001 course, where we cover the fundamentals of 3D Modelling to create a photoreal, pipeline-ready model. This includes working from reference photography and a photoscan, modelling tools, topology, creating a grey shaded turntable, wireframe, and much more.

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