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Surfacing Training
Here you will find FREE training on all things texturing, groom and look development related.
Surfacing Training sections:
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Setting up a PBR Metal/Roughness ShaderIn this doc, we'll cover how to set up your PBR Metal/Roughness shader.
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Customising the Maya Studio Look Dev and Lighting Environment 1003In this doc, we'll look at going about customising the Maya Studio Look Dev and Lighting Environment 1003 using photographic reference.
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How to Use the Character Look Development and Lighting Rig 1003In this walkthrough, we'll cover how to prep your asset, import the character light rig and studio 1003, set up your cameras and render your asset.
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Skin and EyesBefore we turn to any software to create CG skin and eyes, it is important to take a look at the biological structure of both, and see how these anatomies can inform the digital processes.
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Setting your Mid-Grey ValueHere we will look at how to go about setting your mid-grey value for look development and lighting.
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Creating a Neutral Look Development EnvironmentIn this doc, we'll run you through the core ideas are reasons why it is important to create a neutral look development lighting setup for the purposes of asset creation. Following on from this, we'll walk you through the steps to create your very own setup.
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Working with the Automotive Material Pack in Unreal EngineHere we will take a look at working with the Automotive Material Pack to block out the materials for the car paint, windows, headlights, wheels and tyres.