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Working with the Automotive Material Pack in Unreal Engine

Here we will take a look at working with the Automotive Material Pack to block out the materials for the car paint, windows, headlights, wheels and tyres.

Introduction

This lesson is an extract from our Real-Time Automotive Rendering course, tutored by Paul Eliasz. If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, this course will teach you the fundamental workflows and tools to create a striking automotive cinematic.

Here we will take a look at working with the Automotive Material Pack to block out the materials for the car paint, windows, headlights, wheels and tyres.

1001. Working with the Automotive Material Pack

To kick things off, Paul will guide you through the process of setting up the Automotive Material Pack.

1002. Overview of the Car Paint Shader

In this lesson, we’ll give an overview to the car paint shader in UE.

1003. Creating the Tyre Shaders

With the car paint good to go, let’s turn our attention to the tyre shaders.

1004. Creating the Badge Shaders

Here we will focus on the badge shaders.

1005. Applying the Wheel Materials

In this lesson, we’ll complete the wheel materials.

1006. Working on the Headlights

With the wheels complete, let us now focus on the headlights.

1007. Working on the Front and Rear Lights

Sticking with the topic of lights, let us now focus on the front and rear lights.

1008. Blocking out the Interior Materials

And lastly, let’s add some shaders to the interior aspect of the vehicle.

Real-Time Training

For more information on all things real-time related, you can check out our courses here:

The Connection Programme

If you are a fan of mixing science with art, or maths with creative thinking, then join our Connection Programme, where we’ll be exploring VFX, animation and games from the core fundamentals:

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