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How do you Smooth Geometry at Render Time?

In this short tutorial, we will look at how you can smooth your geometry at render time, whilst being able to work with efficient topology in the viewport.

Introduction

Here is a little tip for rendering smooth meshes, whilst being able to work with efficient topology in the viewport. This example is presented in Maya / Arnold but the concepts will apply to most 3D apps and renderers.

We’ll be covering the concepts of asset prep and rendering in greater detail for our upcoming LIVE/ONLINE course here at CAVE Academy, Photoreal Automotive Shading and Lighting, which kicks off in mid-September.

The course is also being supported by the wonderful folk at HKV Studios, who will also be providing enrolled students with a 40% discount code for any vehicle from their asset library.

Look Development and Lighting Training

Onset Training

For more information on all things onset related, you can check out our courses here:

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