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How do you Smooth Geometry at Render Time?
Introduction
Here is a little tip for rendering smooth meshes, whilst being able to work with efficient topology in the viewport. This example is presented in Maya / Arnold but the concepts will apply to most 3D apps and renderers.
We’ll be covering the concepts of asset prep and rendering in greater detail for our upcoming LIVE/ONLINE course here at CAVE Academy, Photoreal Automotive Shading and Lighting, which kicks off in mid-September.
The course is also being supported by the wonderful folk at HKV Studios, who will also be providing enrolled students with a 40% discount code for any vehicle from their asset library.
Look Development and Lighting Training
Onset Training
For more information on all things onset related, you can check out our courses here:
- Onset Data Acquisition 1001
- Introduction to Cameras and Lenses 1001
- Shooting HDRIs and Panoramas 1001
- Shooting Texture and Look Development Reference 1001
Support CAVE Academy
Here at CAVE Academy the beauty of giving and sharing is very close to our hearts. With that spirit, we gladly provide Masterclasses, Dailies, the Wiki, and many high-quality assets free of charge. To enable the team to create and release more free content, you can support us here: Support CAVE Academy

