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Environment: Japanese Shrine

Asset information for the environment, Japanese Shrine.

Project: EOT

Client asset name: JapaneseShrine

CAVE asset name: japaneseShrine

Description: This will be a hero asset and will be need to be suitable for close ups and destruction in certain areas.

Asset type: environment

Asset path: …/EOT/asset/environment/japaneseShrine

Asset Stage Requirements: Model, Texture, Look Development

Base Mesh: n/a

LOD Requirements: 0, 1, 2, 3

Build for Deformation: No

Build for Simulation: No

Build for Destruction: Yes

Costume Requirements: n/a

Damage States: Yes – more info coming soon

Measurements: tbd

Scan Data: …/EOT/asset/environment/japaneseShrine/…more info coming soon

Model Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon

Texture Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon

Look Dev Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon

Rigging Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon

Asset Render Scene: …/EOT/asset/character/yuki/…more info coming soon

Contact Sheet Reference: …/EOT/asset/character/yuki/…more info coming soon

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