Search the wiki
Environment: Japanese Shrine
Asset information for the environment, Japanese Shrine.
Asset requirements
Project | EOE |
---|---|
Client Asset Name | Japanese Shrine |
CAVE Asset Name | japaneseShrine |
Description | This will be a hero asset and will be need to be suitable for close ups and destruction in certain areas. The environment is fictional but should be grounded in reality. Please gather and use as much reference from the Edo period to inform your decision making process. Please also look at mountains in the region to ensure that they are Japanese. |
Asset Type | environment |
Asset Path | …/EOE/asset/evr/japaneseShrine |
Asset Stage Requirements | Model, Texture, Look Development, FX |
Base Mesh | n/a |
LOD Requirements | 0, 1, 2 |
Build for Deformation | No |
Build for Simulation | No |
Build for Destruction | Yes |
Costume Requirements | n/a |
Damage States | Yes – more info coming soon |
Measurements | |
Scan Data | No |
Concept and Moodboard Reference | See below |
Model Reference | Coming Soon |
Texture Reference | Coming Soon |
Look Dev Reference | Coming Soon |
Rigging Reference | Coming Soon |
Asset Render Scene | Coming Soon |
Contact Sheet Reference | Coming Soon |
Concepts