Introduction to CG Tools and Techniques 1001
This on-demand course will introduce some of the primary applications used in the VFX, animation and games industry.
On-demand
Tutor
Jahirul Amin, Christopher Antoniou, Paul Eliasz and Ian Murphy
Learn the tools to create amazing digital art
In this course, we’ll start by giving an overview of a typical CG pipeline and see how data is passed from one stage to the next. Following on from this, we’ll introduce you to a series of applications and look at different stages of the pipeline such as Modelling, Texturing, Look Development, Rigging, Animation, Lighting and so forth.
By the end of the course, you will be more confident with the tools and familiar with CG concepts for creating assets and tackling shot-based tasks.