Introduction to CG Tools and Techniques 1001

This on-demand course will introduce some of the primary applications used in the VFX, animation and games industry.

Jahirul Amin, Christopher Antoniou, Paul Eliasz and Ian Murphy
Enrol on course for £124.99
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Learn the tools to create amazing digital art

In this course, we’ll start by giving an overview of a typical CG pipeline and see how data is passed from one stage to the next. Following on from this, we’ll introduce you to a series of applications and look at different stages of the pipeline such as Modelling, Texturing, Look Development, Rigging, Animation, Lighting and so forth.

By the end of the course, you will be more confident with the tools and familiar with CG concepts for creating assets and tackling shot-based tasks.

Course Details

  • Release Date: 2020.09
  • Type: On-demand
  • Level: Beginner
  • Lessons: 10
  • Duration: 27hr 45mins
  • Format: Video on-demand
  • Assignments: 10
  • Tools: Maya, Arnold, Nuke, Substance Painter, ZBrush, Houdini, UE4
  • Course Access Time: Lifetime

Gain an understanding of the different stages of the CG pipeline and the tools used in industry

Industry partners

Lessons in this course

  • 01. Introduction to CG pipelines and modelling in Maya

    In this lesson we’ll introduce the concept of CG pipelines and how one stage of the creation process leads to the next. Following on from this, we’ll jump in to Maya to make ourselves more familiar with the interface and the modelling tools
  • 02. Introduction to ZBrush

    The lesson will introduce you to the ZBrush sculpting tools.
  • 03. Introduction to Substance Painter for texturing

    This lesson will introduce you to the concepts of PBR workflows and creating textures in Substance Painter.
  • 04. Introduction to look development in Maya and Arnold

    In this lesson, we'll take a look at what look development is and how to create a range of materials.
  • 05. Introduction to rigging in Maya

    In this lesson, we'll look at creating a basic animation rig.
  • 06. Introduction to animation in Maya

    This lesson will introduce you to the animation tools in Maya.
  • 07. Introduction to Houdini

    In this lesson we'll explore Houdini and the process to create a simple procedural effect.
  • 08. Introduction to lighting in Maya and Arnold

    This lesson will introduce you to the Arnold Lighting tools in Maya.
  • 09. Introduction to Unreal

    In this lesson we will introduce you to real-time workflows using the Unreal Engine.
  • 10. Introduction to compositing in Nuke

    Our final lesson for this course will introduce the concepts of composting in Nuke.

Tutor: Jahirul Amin

CAVE Academy Founder | VFX Teacher

Jahirul Amin is a Computer Animation and Visual Effects Teacher and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.

Course Fee: £124.99

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