Art and Critical Thinking 2001

This course will look beyond the tools to reshape your thinking and develop your critical thinking skills.
Course schedule
10.01.2022 - 01.04.2022
Tutor
Paul Mellender

Courses

Our online courses are suited to all levels from beginner to advanced and cover a wide range of topics from Concept Design to Shot Lighting

Course type

Course level

Project

Department

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CAVE
On-demand
Beginner

Onset Data Acquisition 1001

This on-demand course will teach you the skills to acquire industry-standard data for Visual Effects, Feature Animation and Games.
CAVE
Online
Foundation

Art and Critical Thinking 2001

10.01.2022 - 01.04.2022

This course will look beyond the tools to reshape your thinking and develop your critical thinking skills.
CAVE
Online
Beginner

Real-Time Automotive Rendering 2001

17.01.2022 - 28.02.2022

This online course will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of how to prep your asset, create materials, set up your lighting, and create a photorealistic cinematic.
OWT
Online
Beginner

Introduction to Hard Surface Modelling 2001

01.02.2022 - 28.02.2022

This beginner-level online course will introduce you to hard surface modelling techniques to create a production-ready asset.
EOT
Online
Intermediate

Character Modelling 2001

01.03.2022 - 24.04.2022

Learn how to create an industry-standard character sculpt and retopologised model with UVs.
CAVE
Online
Beginner

VFX Production 2001

This course will introduce you to what it takes to be a VFX Producer, from coordinating to managing projects.
CAVE
On-demand
Foundation

Introduction to Cameras and Lenses 1001

This on-demand short course will give you an overview of using cameras and lenses with a leaning towards VFX data capture.
CAVE
On-demand
Beginner

Shooting HDRIs and Panoramas 1001

This on-demand short course will teach you how to shoot HDRIs for lighting under shoot conditions, and panoramas that can be used for texture and DMP/environment work.
CAVE
On-demand
Beginner

Shooting Texture and Look Development Reference 1001

This on-demand short course will teach you how to shoot texture and look development reference for VFX, animation and games projects.
OWT
On-demand
Beginner

Introduction to Character Modelling 1001

This on-demand course will introduce you to character modelling techniques to create a production-ready asset.
CAVE
FREE
On-demand
Foundation

Introduction to CG Tools and Techniques 1001

This FREE on-demand course will introduce some of the primary applications used in the VFX, animation and games industry.
CAVE
FREE
On-demand
Foundation

CG and VFX Overview 1001

This FREE on-demand foundation level course will give you an overview of the different stages of a CG and VFX production pipeline, and outline what artists and technicians do at each stage in today’s global filmmaking industry.
CAVE
FREE
On-demand
Beginner

Introduction to Rigging 1001

This FREE on-demand course will introduce you to rigging in CG, where we will create an animator-friendly bipedal character rig.
CAVE
FREE
On-demand
Beginner

Unleashing Unity for Real-time Animated Storytelling 1001

Brought to you in collaboration with Unity and VES London, this FREE on-demand course will introduce you to the power of Unity for creating real-time animated stories.
CAVE
In-person
Beginner

Onset Data Acquisition 3001

This in-person course will teach you the skills to acquire industry-standard data for Visual Effects, Feature Animation and Games.
CAVE
In-person
Foundation

Becoming a Creature 3001

Enhance your skills in creature/monster animation from learning how to be one.
CAVE
In-person
Beginner

Photoreal Compositing using Nuke 3001

During this in-person course, you'll learn a range of established high-end techniques in photoreal VFX compositing, using Foundry Nuke.
CAVE
In-person
Beginner

Prep and Roto 3001

This in-person course will teach you a range of prep, paint and rig removal techniques to match the standard of work seen in blockbuster film and TV productions.
CAVE
In-person
Foundation

Camera Realism 3001

Throughout this in-person course, we will explore how a real-world camera sees the world. By having a greater understanding of cameras, lenses and photography, you’ll have the knowledge to create photorealistic images for VFX, Games or Real-Time projects.
CAVE
In-person
Foundation

Anatomy Fundamentals 3001

This one-day in-person course will cover the fundamentals of anatomy. We’ll study the body from the inside out and then take a look at anatomy in action.