New Starters
Welcome to CAVE Academy. If you are a new team member or student, you are in the right place. Working through these docs will help you get up and running with our Courses, Dailies programme, Masterclasses, setting up your working environment, and submitting your work for review.
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This set of docs will go through how to sign up to our courses, and what to expect when enrolled on a course.
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This set of docs will go through how our Dailies programme works.
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This doc will go through the steps to sign up to our FREE online Webinars, held in collaboration with the VES.
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A bit of information about the CAVE Wiki from what it is to what we hope it will become.
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Here you will find a set of docs to take you through the steps to setup your Shotgun account and tools, and also how to publish work and submit to dailies.
CAVE Pathways
If you are looking to progress from A to Z, our learning Pathways offer an inter-connected system of learning. Whether it's Modelling or Lighting, or any other department within VFX, Animation and Games, these Pathways will complete your learning journey.
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Using a practical, hands-on approach to learning, our Modelling Pathway will allow you to develop a strong skillset and mindset to handle any modelling task in production.
CAVE Projects
Welcome to the CAVE Projects homepage! We aim to run these projects with an industry-style, production-orientated approach. If you'd like to be a part of any of the projects, please get in touch.
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Welcome to the Forbidden Planet project. Here you will find documentation on assets, sequences and shots for the show.
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Welcome to the One Way Ticket project. Here you will find documentation on assets, sequences and shots for the show.
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Welcome to The Connection Programme project. Here you will find documentation on assets, sequences and shots for the show, along with breakdowns on the development of the project.
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Welcome to the Tales of the Rising Sun project. Here you will find documentation on assets, episodes, sequences and shots for the show.
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Our project for all standalone courses, programmes and RND.
General
Documentation on project file structures, naming conventions, and general training bits and bobs.
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This series of docs will explore thoughts, ideas and creative solutions on how to become a better artist.
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This doc will run through the naming conventions to adhere to when naming published files for all stages of the pipeline.
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Here you will find our shorthand naming conventions for departments.
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Useful terminology and links related to CG Animation, VFX and Games
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Information on the hardware and software we recommend for capturing and editing video and audio at CAVE, and some useful docs on capturing content and editing.
Onset
Documentation on capturing and processing onset data, shooting plates and managing shoots.
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Documentation on capturing onset data, including panoramas, HDRIs, textures and photogrammetry.
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Documentation on capturing motion performance.
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Information on processing onset data to create usable HDRIs, panoramas, etc.
Post-Production: Assets
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This set of docs will cover the general information on how we create assets, including how we handle LODs, naming conventions, asset hierarchies, and more.
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All things model and sculpt related, including UVs.
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Documentation on how we approach Texture, Look Development and Groom related tasks.
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Documentation on creating animation and mocap rigs.
Post-Production: Shots
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Information on animation and all things motion related.
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How we tackle lighting for VFX, CG and games based projects.
Pipeline
Documentation on the CAVE VFX, CG Animation and Games pipelines.
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The documentation here will cover how we push VFX projects through the pipeline.
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The documentation here will cover how we push full CG Animation projects through the pipeline.
Production
Documentation on project management, scheduling and tracking.
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In this document, we'll look at how an element will flow through the pipeline and the statuses we'll attach onto the element.
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In this document, we'll cover the asset bidding process and the CAVE Asset Bidding Template.
Reference
Here you will find stills and video reference of all things animal, natural, manmade and more, captured by the CAVE Academy team.
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This section covers animal reference for vertebrates and invertebrates.
Software
Documentation and training on software such as Maya, ZBrush, Mari, Substance Painter, and so on.
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This course will introduce you to Autodesk Maya.
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This course, originally from the Introduction to CG Tools and Techniques course (recorded back in 2020), will introduce you to SideFX Houdini.
RND
Documentation on tools and workflows in development or testing.
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A list of tools in planning or development.
Support
Documentation on the support we offer to Academic Institutes and Studios.
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This document will run your through our Academic Partnership plan.
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This document will cover our Learning and Development support services for studios.
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Here you will find documentation on CV, cover letter and demoreel support.