CAVE Academy Wiki

Documentation on workflows, pipeline and tools

New Starters

Welcome to CAVE Academy. If you are a new team member or student, you are in the right place. Working through these docs will help you get up and running with our Courses, Dailies programme, Masterclasses, setting up your working environment, and submitting your work for review.

  • This set of docs will go through how to sign up to our courses, and what to expect when enrolled on a course.
  • This set of docs will go through how our Dailies programme works.
  • Working with the creative industry, CAVE Academy offer a number of paid internships for those looking to take their first steps into the VFX, animation and games industries.
  • This doc will go through the steps to sign up to our FREE online Webinars, held in collaboration with the VES.
  • A bit of information about the CAVE Wiki from what it is to what we hope it will become.
  • Here you will find a set of docs to take you through the steps to setup your Shotgun account and tools, and also how to publish work and submit to dailies.

CAVE Projects

Welcome to the CAVE Projects homepage! We aim to run these projects with an industry-style, production-orientated approach. If you'd like to be a part of any of the projects, please get in touch.

  • Welcome to the Forbidden Planet project. Here you will find documentation on assets, sequences and shots for the show.
  • Welcome to the One Way Ticket project. Here you will find documentation on assets, sequences and shots for the show.
  • Welcome to the Edge of Edo project. Here you will find documentation on assets, sequences and shots for the show.
  • Our project for all standalone courses and RND.

General

Documentation on project file structures, naming conventions, and general training bits and bobs.

Onset

Documentation on capturing and processing onset data, shooting plates and managing shoots.

  • Documentation on capturing onset data, including panoramas, HDRIs, textures and photogrammetry.
  • Documentation on capturing motion performance.
  • Information on processing onset data to create usable HDRIs, panoramas, etc.

Post-Production: Assets

  • This set of docs will cover the general information on how we create assets, including how we handle LODs, naming conventions, asset hierarchies, and more.
  • All things model and sculpt related, including UVs.
  • Documentation on how we approach Texture, Look Development and Groom related tasks.

Post-Production: Sequences

  • Information on animation and all things motion related.
  • How we tackle lighting for VFX, CG and games based projects.

Pipeline

Documentation on the CAVE VFX, CG Animation and Games pipelines.

  • The documentation here will cover how we push VFX projects through the pipeline.
  • The documentation here will cover how we push full CG Animation projects through the pipeline.

RND

Documentation on tools and workflows in development or testing.

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