Introduction to Maya 1001
In this course, we'll introduce you to Autodesk Maya, so you are confident using the application as you progress into different aspects of the 3D pipeline.
Learn the fundamentals of Autodesk Maya to begin your 3D journey
Introduction to Maya is an on-demand course where students will be taught the basics of using Autodesk Maya and what is going on under the hood in order to prepare you for different aspects of using Maya throughout the 3D pipeline.
Throughout the course, we’ll be using basic geometry to teach you the fundamentals (so no fancy characters, creatures or environments) in order that you have clarity on how a 3D application such as Maya works. We’ll cover topics such as the UI, navigation, dealing with shapes and transforms, grouping, parenting and constraints.
We’ll also introduce you to working with cameras, lenses, shaders and lights, in order that you have a generalist knowledge, and are able to problem-solve as you progress through your 3D journey.
Once you’ve completed the course, you should feel confident in using Autodesk Maya and ready to move onto training in other aspects of 3D, such as modelling, texturing, look development, animation, and beyond.
For this course, we’ll be working with Autodesk Maya 2024 but any version from Maya 2022 onwards should do the trick.
Lessons in this course
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05. Shaders, Lights and Texture Maps
Here we will explore shaders and lights. This will allow us to add some colour into our scenes and better visualise our assets through the use of light. We'll create our own 'Cornell Box' to explore the Arnold Standard Surface Shader and look at how to work with HDR images for the purpose of lighting.