Introduction to OpenUSD 1001

In partnership with Autodesk, this FREE course will teach you the fundamentals of OpenUSD through practical exercises, in which we will create an interior photoreal environment suitable for VFX.

Course schedule
Tutor
Jahirul Amin
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Learn the fundamentals of OpenUSD to build production-ready assets.

In this course*, we’ll explore all things OpenUSD. We’ll do this be modelling a photoreal environment and then creating a series of varaints, allowing us to have a multitude of variants for use in shot work. Throughout the course, we’ll explore the built-in tools in Maya 2024 for a USD workflow, and discuss how we can go about approaching an asset for maximum flexibility. This includes variants, version control and general asset publishing.

*Please note that the lesson plan is subject to minor change.

Course Details

  • Type: On-demand
  • Level: Beginner
  • Lessons: TBC
  • Duration: TBC
  • Format: Video on-demand
  • Assignments: 14
  • Tools: Maya 2024
  • Prerequisites: Basic Knowledge of Maya
  • Course Access Time: Lifetime

Learn about Open USD and how it can power your asset workflow.

Industry partners

Lessons in this course

  • 01. Overview of USD

    We’ll be kicking off the course off with a breakdown of what USD is and how it came about.
  • 02. USD Basics in Maya

    In this lesson, we'll explore how USD has been integrated into Maya.
  • 03. Maya Data v USD Data

    Here we will compare Maya and USD data.
  • 04. Capturing Onset Modelling Reference

    In this lesson, we'll give you an overview of the onset data captured for the modelling aspect of this course.
  • 05. Processing the Modelling Reference

    Here we will prep our modelling reference, so we are ready to start the task of modelling.
  • 06. Modelling the Environment for USD

    Now that we have our data prepped, we'll look at blocking out the environment to work for a USD workflow.
  • 07. Refining the Environment Assets

    In this lesson, we'll continue to build our environment asset.
  • 08. Basic Shader Creation and Assignment

    With our environment created, we'll now look at applying some basic shaders to get a clearer idea of how things will look in render.
  • 09. Scene Structure and Layers

    With our environment good to go, we'll explore how we can set it up as a USD asset for maximum flexibility.
  • 10. Creating Asset Variants

    Here we will create a series of different environment variants to be used across multiple sequences.
  • 11. USD Layer Editor and Bifrost

    In this lesson, we'll use the USD Layer Editor and Bifrost to handle our variants.
  • 12. Dealing with Asset Updates

    Here we will explore how to go about dealing with asset updates.
  • 13. Hydra and Arnold Support

    With our variants ready to go, we'll explore how we can visualise the data using Hydra and Arnold.
  • 14. Testing our USD in other Applications

    For our final lesson, we'll test our USD asset in other applications.

Tutor: Jahirul Amin

CAVE Academy Founder | VFX Teacher

Jahirul Amin is a Computer Animation and Visual Effects Teacher and Consultant. He specialises in designing and delivering courses to create solid and diverse production ready skills in all 3D related departments and across a number of facilities worldwide. His background in academia feeds into his ongoing connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is also involved in course and examination design as well as lecturing, running workshops and mentoring.

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