Modelling Fundamentals 1001
Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process to create a photoreal, pipeline-ready model.
Learn the fundamentals of modelling for computer graphics.
Modelling Fundamentals is an on-demand course where students will be taught the fundamentals of 3D Modelling to create a photoreal, pipeline-ready model. Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process.
During this course, we’ll model 2 different assets. The first asset will be a hard-surface based asset: the wooden mallet. For this asset, we’ll capture and process our own photogrammetry reference data using a mobile phone.
We’ll then take the data into Autodesk Maya for camera alignment, retopology and UVs. We’ll also look to transfer the high-res details using Maxon ZBrush and we’ll look at creating a displacement map for final rendering.
For asset number 2, we’ll be modelling a statue from Scan the World. This will allow us to focus our attention to more organic-based forms.
The aim of the course is to provide you with a strong modelling skillset. This will enable you to have a core understanding of the VFX modelling pipeline and the skills to apply this know-how to real-world projects. More importantly, beyond the button-bashing, the course will develop your observation and analytical skills and give you the confidence to know where to lay down your polygons and how to direct the flow.
Lessons in this course
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17. Adding High Res Detail
Lesson Duration: 1hr 40mins. With our UVs ready-to-go, let's now add some high res detail and test the results with a displacement map. Throughout this lesson, we'll also explore workflows that allow us to continue making changes to the model and the UVs in a non-destructive manner.