Real-Time Automotive Rendering 2001

This online course will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of how to prep your asset, create materials, set up your lighting, and create a photorealistic cinematic.

Course schedule
17.01.2022 - 28.02.2022
Tutor
David Baylis
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Learn how to create amazing cinematics using the power of Unreal Engine

If you are a new or experienced 3D/VFX Artist who wants to step into real-time visualisation, this course will teach you the fundamental tools and workflows to create a striking automotive cinematic. With years of experience in industry, David Baylis will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.

What you’ll learn

  • Type: Online
  • Level: Beginner
  • Duration: 06 weeks
  • Format: Pre-recorded videos and weekly live sessions
  • Assignments: Weekly
  • Tools: Unreal Engine
  • Prerequisites: Basic knowledge of Unreal Engine
  • Course Access Time: Lifetime

Step into the world of real-time rendering with Unreal Engine

Lessons in this course

  • 01. Prepping your data and Datasmith

    As an artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside a game engine. Here, you’ll see how you can properly export your models, animations and material data from 3DsMax using Datasmith.
  • 02. Setting up your asset in Unreal Engine

    In this lesson, you will learn how to create photorealistic materials and see how you can apply them easily to your 3D mesh. We'll also look at taking advantage of the Automotive Material Pack.
  • 03. Creating the studio lighting setup

    In this lesson, we'll create a studio lighting setup for our asset.
  • 04. Creating the HDRI Setup

    Here we will look at using a HDRI setup for an exterior shot.
  • 05. Cameras and Animation

    Now that we've set up our studio and exterior shot, let's look at how we can create realistic renders by pushing the camera and our animation.
  • 06. Creating the cinematic

    For our final lesson, we'll bring everything together to create the cinematic and look at some of the post-processing tools to create believable results.

Tutor: David Baylis

Automotive Rendering Specialist

My name is David Baylis and I'm a 3D artist living in Vancouver, Canada (originally from Lille, France) and work at Epic Games as a Consultant producing demos and videos. I specialize in automotive real-time rendering. I have always been a car enthusiast, and love exploring new ways to deliver photorealistic renderings. There is a lot of history behind each car, and that is what I try to portray in my artworks.

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