Real-Time Automotive Rendering 2001

This online course will introduce you to the power of the Unreal Engine. Through a series of practical lessons, we’ll give you an understanding of how to prep your asset, create materials, set up your lighting, and create a photorealistic cinematic.

Course schedule
Tutor
Paul Eliasz
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Learn how to create amazing cinematics using the power of Unreal Engine

If you are a new or experienced 3D/VFX Artist who wants to step into real time visualisation, this course will teach you the fundamental workflows and tools to create a striking automotive cinematic. With  years of experience in industry, Paul Eliasz will teach you the fundamentals of this powerful game engine and show how you can use Unreal engine to produce stunning work for your production.

Course Details

  • Type: On-demand
  • Level: Intermediate
  • Lessons: 6
  • Format: Pre-recorded videos
  • Tools: Unreal Engine
  • Prerequisites: Basic knowledge of Unreal Engine
  • Course Access Time: Lifetime

Step into the world of real-time rendering with Unreal Engine

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Lessons in this course

  • 01. Prepping your Data and Datasmith

    As an artist it is important to work with your favourite 3D tools but it can be difficult to sort the right export settings which will allow you to read your data inside a game engine. Here, you’ll see how you can properly export your models, animations and material data from 3DsMax using Datasmith.
  • 02. Setting up your Asset in Unreal Engine

    In this lesson, you will learn how to create photorealistic materials and see how you can apply them easily to your 3D mesh. We'll also look at taking advantage of the Automotive Material Pack.
  • 03. Creating the Studio Lighting Setup

    In this lesson, we'll create a studio lighting setup for our asset.
  • 04. Creating the HDRI Setup

    Here we will look at using a HDRI setup for an exterior shot.
  • 05. Cameras and Animation

    Now that we've set up our studio and exterior shot, let's look at how we can create realistic renders by pushing the camera and our animation.
  • 06. Creating the Cinematic

    For our final lesson, we'll bring everything together to create the cinematic and look at some of the post-processing tools to create believable results.

Tutor: Paul Eliasz

Real-Time Specialist

Paul is a professionally driven and determined visual designer and director in Real-Time CGI, Virtual Production, VR and AR industries. He has a vast experience in designing content and application for various projects, including using Rift and Vive, and for augmented reality platforms including Android and Microsoft Hololens. He is currently working on creating high-end realism through Real-Time CGI for the AEC, automotive and architecture industry.

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