Shooting Texture and Look Development Reference 1001
This on-demand short course will teach you how to shoot texture and look development reference for VFX, animation and games projects.
On-demand
Tutor
Jahirul Amin
Learn the tools and processes to capture texture and look development reference
This short course, brought to you in collaboration with Clear Angle Studios and Rebellion Film Studios, will cover the process of capturing multi-bracketed texture and look development reference using a full-frame Canon camera, a 24mm, 50mm, and 100mm lens.
We’ll look at how to go about using cross polarization techniques to capture the diffuse component and how you can split out the specular from your captured photography. We’ll demonstrate all of this by shooting a series of props and an environment. We’ll also look at capturing lighting reference to ensure the CG team can rebuild the physical lighting setup in post.
Although during the course, we are using the Canon 5Ds, you should be able to follow along using any DSLR or similar.
Lessons in this course
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01. Introduction and Studio Shoot Setup
In this lesson, we will cover the process of capturing texture reference using cross polarization techniques. We will also look at some of the additional reference you can capture that will be valuable to the look development team so they can get a better sense of how the asset materials respond to light.