Shooting Texture and Look Development Reference 1001
This on-demand short course will teach you how to shoot texture and look development reference for VFX, animation and games projects.
Learn the tools and processes to capture texture and look development reference
This short course, brought to you in collaboration with Clear Angle Studios and Rebellion Film Studios, will cover the process of capturing multi-bracketed texture and look development reference using a full-frame Canon camera, a 24mm, 50mm, and 100mm lens.
We’ll look at how to go about using cross polarization techniques to capture the diffuse component and how you can split out the specular from your captured photography. We’ll demonstrate all of this by shooting a series of props and an environment. We’ll also look at capturing lighting reference to ensure the CG team can rebuild the physical lighting setup in post.
Although during the course, we are using the Canon 5Ds, you should be able to follow along using any DSLR or similar.