Maya Prop Studio Viewport Template 1001
From £4.99
This is a digital prop environment suitable for model turntables of miniature to small assets (60cm max). Please note that this is not a render scene and uses the Maya viewport functionality (playblast) for turntables. The idea being that if you require something quick to show your supervisor or lead, then you can quickly knock something out in minutes, rather than hours or days. You’ll also be able to present multiple assets using a consistent look and feel, and all to a set show scale.
The setup has been created in Maya 2023 with using the Arnold Standard Surface shader and standard Maya lights. A Nuke script has also been provided, so you can easily create contact sheets and add asset info. However, with a bit of tweaking, you can get it going in any version of Maya/Arnold or in any other application (Houdini, Clarisse, Unreal, Unity, etc.). An alembic and an FBX file of the geometry has been included to allow you to easily do this.
File Format: Maya 2023+, Nuke 12.2v4
Overview
The setup includes:
- A prop studio created with basic geometry
- A fixed set of lights.
- A modelled turntable that is set to turn 360 degrees over 200 frames.
- A Nuke template for the contact sheet.
Maya Setup
To get things going:
- Make sure you are at frame 1.
- Import your asset and parent it under the locator called: ‘modelTT_360_200frame_LOC‘.
- Then apply the ‘clay_grey_viewport_MAT‘ to your asset.
- Add a number of cameras to best frame your asset and then lock these cameras down (as you should now use these for all future renders and asset updates).
- Lastly, add your asset to the ‘model_wireframe_LYR‘ display layer.
You should now be able to switch between shaded and wireframe on shaded, and only your asset should pick up the wireframe.
Nuke Template and Deliverables
With your playblasts good to go, you can now drop things into the Nuke template. This will allow you to add info to the first frame (the slate) and then export out mp4 files for submitting to Dailies. Remember – keep things consistent, so once the template has been A-OKayed by your supe, then use it without making changes (other than the updates to your model).
Examples
License
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Personal
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Commercial Perpetual
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Academic
If you are an academic institute (university, school, training centre, etc.) looking to provide this product to multiple students, please get in touch to discuss our academic license.
Additional information
License | Personal, Commercial Single Project, Commercial Perpetual |
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